No, it isn't. With $550 you could buy ten really good games made by someone who knows how to make games, or spend it on something else you enjoy or invest it. If he wasn't a manager at Anthropic this would be $550 of money wasted. Nobody will enjoy the game. Nobody will buy it. Nobody learned anything from it.
> Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours!
"You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics"
One perspective on the big AI corps is that they’re a grand experiment in capitalism: given a letter of marque to maximally exploit the combined intellectual capital of the world to date, what’s the most you can make? It is very unfortunate (although arguably also very predictable) that the answer is “mostly a bunch of hacks and ripoffs”.
wooow. this would be easily several months of work 2 years ago.
you could easily put some idea behind, put donald t there, or something trendy now, and get at least some attention/fun, and maybe some money on ads . the capability is there.
The more examples there are available for something, the less words you need to describe it as it can just infer the gaps and come up with something that seems OK.
Ran out of rifle ammo, died when my small arms fire couldn't hold off the drones. Realized I can't see them that well but they can all see and pew me pretty easily. Really says a lot about where we are heading.
note: hit a bug on bog standard chrome where I cannot toggle between "mission" and "holdout" once I click holdout. Is it a commentary on where we're heading too? Was this formally proven to follow a spec during design?
I've been building an FPS since I realized Opus 4.8 claude had some essence of taste and modeling capability. I have 0 experience in game development. Along the way I learned how hard video game development really is and have a new respect for indie studios. AI will never replace original story telling and artwork - having a firm foundation and building the first models and level myself was key.
Since then, each model advancement has made it easier and easier to delegate and form workflows around each aspect of making my game - to the point that I login once and awhile to sculpt, get visual feedback for textures lighting and level design... I get a level done a week - test it myself, and ship it to beta testers who auto update and can send me anonymous feedback - all thanks to Opus.
I'm one dude - and I think this is a crippling vision to some of what's to come. AAA studios certainly know and will serve you AI generated games instead of paying talented people. I hope those talented people getting displaced can get enabled cause what I've done is pretty amazing.
What are you talking about? Even charitable read of the current FPS scene shows biggest names rehashing the same stories and worrying more about presentation that anything halfway interesting. AAA is over? Good riddance. It is not over but AAA studios will just send slop?
Dude. They are already doing it. The only difference now is that you can too.
Hopefuly, I gave you an idea of what you need to do.
I played it and it was fun, I absolutely felt suspense and performance was very good considering it's a web game. Music was fitting but still quite bland. The atmosphere looks good, but was obviously designed to show off advanced graphics...
I like how there were hiding spots and how the bullets of the enemies can reflect off the terrain, allowing you to find hideouts and gain height leverage to take out ground enemies. it's hard to determine the height of drones but could be intentional. I also like how the game certainly isn't too easy. Unfortunately the keybinds aren't rebindable, which is a shame because that means I can't use the visor on a touchpad. Also the undersides of some of the stacked shipping containers aren't properly rendered. Drones clip through some the containers in the distance, probably because they aren't there and part of the skybox, and drones interact weird when colliding with containers quickly jumping up and down to compensate.
7/10 please never generate something like this again.
I guess my question is whether it actually modeled the assets, or simply pulled a bunch of cc0 assets off the internet.
This has actually be a challenge for my agentic gamedev efforts. Getting to a particular visual style outside of PBR assets pulled off of packs online is more challenging right now.
I really don't get the religious fervor here. Artists can now focus on what is the actual ( and claimed by, sometimes, the same artists ) important thing: gameplay. Isn't that a great thing that we can get some of the crud out of the way? And if you want to do handcrafted engine where snow is generated as proper fractals, it is still an option.
But that is not the real objection is there? The bar has simply been raised.
Edit: FWIW, stories in games were getting away with murder so it is about time that changed.
Edit2: Geez man. Talk about apt game title too given the response.
[OP] dr00tb | 2 hours ago
al_borland | 2 hours ago
TheJohnSmith1 | an hour ago
delichon | an hour ago
jansan | an hour ago
malux85 | an hour ago
ActionHank | an hour ago
$550 spent and what value was gained? No one was entertained, no one would buy it, no one will remember it by next week.
simonw | 13 minutes ago
winfredJa | an hour ago
coffeebeqn | an hour ago
ActionHank | an hour ago
simonw | 12 minutes ago
bot403 | an hour ago
sorrywhat | an hour ago
I'd be interested to see the first one that makes >0$ on SteamSalesBench.
ActionHank | an hour ago
ActionHank | an hour ago
jonesy827 | an hour ago
myworkaccount2 | an hour ago
colordrops | an hour ago
ch4s3 | an hour ago
0x20cowboy | an hour ago
ch4s3 | an hour ago
datadrivenangel | an hour ago
How much in credits did this cost?
simonw | an hour ago
> Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours!
Kim_Bruning | an hour ago
simonw | an hour ago
"You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics"
According to https://x.com/felixrieseberg/status/2119927483994907024
dominotw | an hour ago
edit to downvoters : Link in the post is not one shot anyways. It even says that on the page.
ActionHank | an hour ago
This is not as amazing as people seem to think.
No game ever was as simple an idea as "Make an FPS". The devil is in the details and that is where LLMs break down.
Johbii | 57 minutes ago
thisisauserid | an hour ago
Nothing wrong with derivative but of course it's going to excel in well trodden areas.
skinfaxi | an hour ago
blini-kot | an hour ago
ActionHank | an hour ago
I_am_tiberius | an hour ago
fwlr | an hour ago
dominotw | an hour ago
onlyrealcuzzo | an hour ago
I'm not familiar enough with gaming to know where this crossed the line.
Rainbow Six? Call of Duty? Battlefield? Counterstrike?
boelboel | 52 minutes ago
coldblues | 59 minutes ago
I welcome you to read this - https://mises.org/library/book/against-intellectual-property
maxdo | an hour ago
you could easily put some idea behind, put donald t there, or something trendy now, and get at least some attention/fun, and maybe some money on ads . the capability is there.
thurn | an hour ago
pan69 | 30 minutes ago
Oarch | an hour ago
er4hn | an hour ago
note: hit a bug on bog standard chrome where I cannot toggle between "mission" and "holdout" once I click holdout. Is it a commentary on where we're heading too? Was this formally proven to follow a spec during design?
ronsor | an hour ago
https://fixupx.com/v01dpr1mr0s3/status/2119993017717358913
> Anthropic injects a hidden <ip_reminder> in Fable 5.2's turns via API;
> Fable gets obsessed over it and Anthropic blocks the request for "reverse engineering".
zerr | 58 minutes ago
mrdootdoot | 54 minutes ago
Since then, each model advancement has made it easier and easier to delegate and form workflows around each aspect of making my game - to the point that I login once and awhile to sculpt, get visual feedback for textures lighting and level design... I get a level done a week - test it myself, and ship it to beta testers who auto update and can send me anonymous feedback - all thanks to Opus.
I'm one dude - and I think this is a crippling vision to some of what's to come. AAA studios certainly know and will serve you AI generated games instead of paying talented people. I hope those talented people getting displaced can get enabled cause what I've done is pretty amazing.
iugtmkbdfil834 | 21 minutes ago
Dude. They are already doing it. The only difference now is that you can too.
Hopefuly, I gave you an idea of what you need to do.
leothetechguy | 35 minutes ago
I like how there were hiding spots and how the bullets of the enemies can reflect off the terrain, allowing you to find hideouts and gain height leverage to take out ground enemies. it's hard to determine the height of drones but could be intentional. I also like how the game certainly isn't too easy. Unfortunately the keybinds aren't rebindable, which is a shame because that means I can't use the visor on a touchpad. Also the undersides of some of the stacked shipping containers aren't properly rendered. Drones clip through some the containers in the distance, probably because they aren't there and part of the skybox, and drones interact weird when colliding with containers quickly jumping up and down to compensate.
7/10 please never generate something like this again.
LarsDu88 | 34 minutes ago
I guess my question is whether it actually modeled the assets, or simply pulled a bunch of cc0 assets off the internet.
This has actually be a challenge for my agentic gamedev efforts. Getting to a particular visual style outside of PBR assets pulled off of packs online is more challenging right now.
iugtmkbdfil834 | 24 minutes ago
But that is not the real objection is there? The bar has simply been raised.
Edit: FWIW, stories in games were getting away with murder so it is about time that changed.
Edit2: Geez man. Talk about apt game title too given the response.
throstur | 9 minutes ago