Because most game developers aren't religious about APIs, they implement an abstraction layer in their engine, a practice since the heterogeneous 8 and 16 bit days, where all major games were mostly coded in Assembly, and move on.
Any conference talk schedule at one of these conferences (https://gameconfguide.com) will prove the point of how little they care.
It is all about gameplay, taking advantage of gaming IP, franchaises, how to squeeze the ultimate performance out of specific hardware, user engagement,....
You will find an occasional talk about open APIs, probably even done by some Khronos folks, and that's it.
With IMG PowerVR mostly gone from Mediatek roadmap. Which means ARM Mali is effectively the GPU IP on Android, excluding Qualcomm Adreno which its market continue to shrink and concentrate on premium segment.
I wonder how far or how good Mali is now compared to others. I wish Chip and Cheese do compassion on GPU as well.
The Pixel 10 and 11 GPUs are offensively bad. Not only are the Power VR GPUs slow, and less capable feature wise than Mali and Adreno (Xclipse is still around too!), but the tile Google put in the Pixel 11 is actually an _older_ design than what they put in the Pixel 10. They just clocked it higher to make up the performance difference.
And then Google has the gall to charge basically flagship prices for their under powered junk.
Personally I don't buy flagship phones because I don't use their full compute capabilities anyway, but a Pixel 11 would cost 2x what I paid for my Pixel 8. For 0 GPU performance improvement.
I just can't wait to see it being tested in an actual phone. So far all the data are done on development board. If they are really as good as everything we have read so far, both Mediatek and Qualcomm are in big trouble.
If only that would mean a better driver story across devices and Android releases.
Unless it is a Pixel or Samsung Sxy flagship device, chances are the driver, which will never get updated, it a box full of interesting developer moments.
Just go to chrome://gpu to check the amount of workarounds enabled in Chrome alone.
The headline seems like a way to set themselves up to fail. The advancements are great, those features are definitely something a lot of developers and players are interested in, but comparing it to desktop immediately just sets the bar too high.
This is probably not about "mobile users" as in Android Phones & iPhone users .. but about the current (trendy) rise of handheld consoles ? Atleast that's what I think
eptcyka | 4 hours ago
bigbaguette | 4 hours ago
eptcyka | 4 hours ago
krautsauer | 4 hours ago
> Moats were excavated around castles and other fortifications as part of the defensive system as an obstacle immediately outside the walls.
Unfortunate wording?
dbdr | 3 hours ago
ImHereToVote | an hour ago
pjmlp | an hour ago
Any conference talk schedule at one of these conferences (https://gameconfguide.com) will prove the point of how little they care.
It is all about gameplay, taking advantage of gaming IP, franchaises, how to squeeze the ultimate performance out of specific hardware, user engagement,....
You will find an occasional talk about open APIs, probably even done by some Khronos folks, and that's it.
throwa356262 | 2 hours ago
I thought these GPU were open source with mainline kernel support?
ksec | 4 hours ago
I wonder how far or how good Mali is now compared to others. I wish Chip and Cheese do compassion on GPU as well.
teki_one | 3 hours ago
throwa356262 | 3 hours ago
Example benchmark showing how extremely far Google is behind:
MindSpunk | 2 hours ago
And then Google has the gall to charge basically flagship prices for their under powered junk.
Personally I don't buy flagship phones because I don't use their full compute capabilities anyway, but a Pixel 11 would cost 2x what I paid for my Pixel 8. For 0 GPU performance improvement.
ksec | an hour ago
I just can't wait to see it being tested in an actual phone. So far all the data are done on development board. If they are really as good as everything we have read so far, both Mediatek and Qualcomm are in big trouble.
throwa356262 | 37 minutes ago
pjmlp | 2 hours ago
Unless it is a Pixel or Samsung Sxy flagship device, chances are the driver, which will never get updated, it a box full of interesting developer moments.
Just go to chrome://gpu to check the amount of workarounds enabled in Chrome alone.
cubefox | 3 hours ago
curiobleak | 2 hours ago
gitowiec | an hour ago
chromehearts | an hour ago
mrheosuper | an hour ago