It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it
It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.
Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.
I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.
Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...
I think doing this type of work makes you really respect the game devs that pioneered the genre. a lot of little things matter in terms of making it feel right, whether you're going for realistic or more arcade like.
for my version I leaned arcade: during the race you can jump higher, it gives in game direction hints, and the whole track has a ribbon on it so it's obvious where to go. however, every hour the track changes to a different stretch of Philly roads and it can definitely highlight your point.
The art direction and sense of scale are important, and successful games seem to be quite good at tricking you into thinking the visual scope is bigger than it is, while the smaller/tighter areas are easier to navigate in-game. The real world is surprisingly huge.
(I don't want to spam my game but you can find it in my recent comment history)
I love this.
Just cancelled a trip to Austria. At least I can drive the K pass now. Going off road, rolling and then carrying on is a really nice touch. It has RV There Yet vibes.
That's honestly pretty rough. Starting a race in a region where it's night time is pointless when you see almost nothing at night. Holding X to summon a vehicle does not seem to work. Can we have less completely broken vibe coded stuff please?
I teleported to a place where I've never been and discovered that I was falling from the sky with a parachute -- from the darkness, and into more darkness. Looking around, I could see others below.
The parachute then disappeared without any drama and I was not falling.
I tried to walk up to some other players, but when I reached one of them I fell below the surface they were standing on.
A note at the bottom of the screen appeared for a moment suggesting that that pressing F would enter car mode some such thing, so I pressed F and a little bell sounded, while the scroller indicated that I'd used the Primary Action.
But I kept trying as I walked through the vast darkness. Ahead, way up there, it appeared that there was something like a road with some other players near it; a few were standing around and some were walking seemingly aimlessly.
As I walked towards the road, my elevation seemed to be increasing -- like I was atop of some invisible ramp.
Eventually, I snapped up to the top surface of the road. For just one instant I was eye-to-eye with another player.
And then I heard a man scream as the world turned grey. I soon recognized that this was my death.
A strange game. The only way to win is not to play.
So that's either Hotel California by The Eagles, or that time when I tried Second Life and got stuck between the wall and the spiral staircase in the training level. I'm probably still there. Strange indeed.
fodkodrasz | 4 days ago
sgt | 4 days ago
sgt | 4 days ago
[OP] faebi | 4 days ago
NSUserDefaults | 4 days ago
[OP] faebi | 4 days ago
ttamslam | 4 days ago
Double_a_92 | 4 days ago
sourcecodeplz | 4 days ago
danirod | 4 days ago
andai | 4 days ago
edumucelli | 4 days ago
fassssst | 4 days ago
Here’s a little N64 style cozy flight sim I’m working on:
https://seattle64.benjasmin.chatgpt.site/
adamq_q | 4 days ago
taude | 4 days ago
brendanlevy | 4 days ago
fassssst | 4 days ago
jimmar | 4 days ago
fassssst | 4 days ago
Also working on a photo mode :)
arkensaw | 4 days ago
thenthenthen | 4 days ago
transitivebs | 4 days ago
[OP] faebi | 4 days ago
Azantys | 4 days ago
Yapping7880 | 4 days ago
progx | 4 days ago
weezing | 4 days ago
bromuk | 4 days ago
vunderba | 4 days ago
Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...
[1] - https://github.com/gre-42/MGame
[2] - https://steamcommunity.com/app/2599450
jparishy | 4 days ago
for my version I leaned arcade: during the race you can jump higher, it gives in game direction hints, and the whole track has a ribbon on it so it's obvious where to go. however, every hour the track changes to a different stretch of Philly roads and it can definitely highlight your point.
The art direction and sense of scale are important, and successful games seem to be quite good at tricking you into thinking the visual scope is bigger than it is, while the smaller/tighter areas are easier to navigate in-game. The real world is surprisingly huge.
(I don't want to spam my game but you can find it in my recent comment history)
ssl-3 | 4 days ago
jbl0ndie | 4 days ago
kerv | 4 days ago
hellojomp | 4 days ago
LukaD | 4 days ago
ssl-3 | 4 days ago
The parachute then disappeared without any drama and I was not falling.
I tried to walk up to some other players, but when I reached one of them I fell below the surface they were standing on.
A note at the bottom of the screen appeared for a moment suggesting that that pressing F would enter car mode some such thing, so I pressed F and a little bell sounded, while the scroller indicated that I'd used the Primary Action.
But I kept trying as I walked through the vast darkness. Ahead, way up there, it appeared that there was something like a road with some other players near it; a few were standing around and some were walking seemingly aimlessly.
As I walked towards the road, my elevation seemed to be increasing -- like I was atop of some invisible ramp.
Eventually, I snapped up to the top surface of the road. For just one instant I was eye-to-eye with another player.
And then I heard a man scream as the world turned grey. I soon recognized that this was my death.
A strange game. The only way to win is not to play.
jbl0ndie | 4 days ago
w4yai | 4 days ago
arikrahman | 4 days ago
moomoo11 | 4 days ago
ponor | 4 days ago
ponor | 4 days ago
tweepy | 4 days ago