Claude Fable 5.1 made me a nice animated pelican

62 points by elsewhen 5 days ago on hackernews | 19 comments

catlifeonmars | 5 days ago

How do you determine the “best” pelican? I couldn’t see much of a difference between extra high and max.

setr | 5 days ago

Ignoring aesthetics, there’s simply significantly more detail produced by max

jerf | 5 days ago

And it's correct detail. Earlier models had things like detached hats, or lighthouses floating above or below the level they should be at, etc. Everything is where it should be, the fish is clearly in the basket and not clipping through it, the animation has cartoon-correct parallax which is fairly impressive. By "cartoon-correct" I mean that if that was a real photo with real physics, that would be way too much motion for the boat and clouds, but for a cartoon, that is completely acceptable.

simonw | 5 days ago

The animation isn't down to max though - I took the SVG created by max and piped it back into high and asked that to animate it.

jerf | 5 days ago

Thank you for the clarification. I'm just impressed by the whole thing in general.

simonw | 5 days ago

To me, the biggest difference is the beak: I like the max one much more than the xhigh one.

Max also made a nicer background.

magarnicle | 5 days ago

It didn't get real wings until the Extra High version.

catlifeonmars | 5 days ago

Wings aren’t that good for holding handlebars

0dayz | 5 days ago

Even if it is training on the Pelican bike test by now it's impressive and most importantly helps (at least I hope) svg animations and creations as those are pia to do.

chrononaut | 5 days ago

> The wheels in the video are rotating in the wrong direction

I thought they were going in the correct direction until you mentioned that. Perhaps you / it created an unintended bistable illusion :)

emmelaich | 5 days ago

They are correct!

batperson | 5 days ago

The video compression created the illusion, it removed enough frames to where you can't tell the motion of the spokes since every frame refresh they moved enough distance to be "valid" for both forward and backward motion.

emmelaich | 5 days ago

Are the wheels rotating in the wrong direction? I stared at it they seemed to reverse. Perhaps a bit of a optical illusion.

Looking at the SVG, the direction is missing but the default is clockwise. So I'd say it's good!

andai | 5 days ago

That's pretty nice. Here's Gemini 3.7 for reference:

https://simonwillison.net/2026/Aug/13/llm-gemini/

I found Gemini's one much more impressive initially, but on closer inspection it's got a whole bunch of issues. Missing leg, objects overlapping etc.

(We might say the seat looks "uncomfortable" xD)

mc32 | 5 days ago

It’s a bit like a naive “writing”/drawing of ideographic characters by someone who never wrote them. Things (lines and shapes) are there but just not quite right.

CamperBob2 | 5 days ago

Generated by GLM 5.3 NVFP4 (https://huggingface.co/local-inference-lab/GLM-5.3-NVFP4) in 6 minutes, running locally on 4x RTX6000: https://crimson-jeri-74.tiiny.site/

So, who trained on who?

tmikaeld | 5 days ago

That’s really impressive! I’d say even better than fable managed

CamperBob2 | 4 days ago

To be fair, I misspoke, the NVFP4 quant I used for that test runs on 8 cards. Still...!

GiffertonThe3rd | 5 days ago

Dear lord, the poor fish! It's still alive, flapping in the basket under the hot sun. Won't someone[Claude] think of the fish?