Wolfenstein 3D for Gameboy Color on custom cartridge (2016)

93 points by ksymph 21 days ago on hackernews | 14 comments

Kalendermann | 20 days ago

Really cool project! Since the hardware of the cartridge is fully customizable, wouldn't it be possible to port games that would normally not be playable on the GBC? You could add advanced hardware, that is nowadays so small that it fits on the cartridge, and the GBC would act more or less like a renderer of the pre-calculated output of those chips.

whizzter | 20 days ago

Probably yes, the NES is "easier" in this regard since char-rom is read from cart (so a cart only needs to provide the bits in correct order), the GB(C)'s have video-ram that contains all parts so you need to transfer it over. Don't exactly remember but iirc classic GB was a tad too slow for this, but GBC has a DMA that might be fast enough. (I've developed on classic GB mostly so don't know the characteristics of GBC mode).

msk-lywenn | 20 days ago

I played a bit with original gameboy too. I was very surprised when, iirc, the cpu is not even fast enough to clear the screen in one vertical blank, or even in one frame! It takes like three to fully clear the map.

whizzter | 20 days ago

Yeah, you really need to structure your code around working with the tilemap system.

I did a small racing prototype with both vertical and horizontal scrolling and segmented my updates to 4x4 blocks of tiles per-frame (160x144 resolution so 20x18 of 32x32 tiles is visible at any point in time, so stippled updating 4x4 blocks outside of view is within the budget together with updating some of the tiles each frame)

fallat | 20 days ago

This is false. You can do it in 1. It just involves mid-frame tile switching IIRC or using characters / sprites to fill in the rest.

qingcharles | 19 days ago

Essentially, yes. You could even go further and make it like a 32X style add-on with a pass-through connector if you wanted to really save money. I guess one of these carts with a micro SD card socket on it would be the ideal.

MrVitaliy | 20 days ago

Really hope this makes it to something like Modretro/Chromatic games collection. The box art looks fantastic, love seeing resurgance of Gameboy color.

redsocksfan45 | 20 days ago

Related from back in the day, a Doom style (BSP) engine for the z80 calculators: https://www.benryves.com/journal/tags/Nostromo/all

rlv-dan | 19 days ago

Glad to see some love for Wolf3d. It was an important step in the development of the FPS genre, but has always been overshadowed by Doom. As someone who could not play Doom on my 386, Wolfenstein I have many fond memories of this classic. I'm sure I'm not alone!

whizzter | 19 days ago

It probably depends on how young one was, I was young enough to play it for a year or two before Doom appeared (also Doom was kind-of sluggish on my machine at the time).

emptybits | 19 days ago

Beautiful. The motivation and execution. Everything about this is why I come to HN.

Related... for a native GB/DMG/Z80 take ... the original first person shooter for the Game Boy was Faceball 2000. (1991) The studio was full of coders who loved and admired Wolf 3D and everything that followed. By day, we were stuck coding variations of Z80 and 6502 assembly. I did the Sega Game Gear port. It was not good.

qingcharles | 19 days ago

Faceball 2000 also the only 16-player GB link game

https://www.youtube.com/watch?v=y2AG-gAuS-U

itrunsdoomguy | 19 days ago

Does it run Doom?

anthk | 19 days ago

The GBC had astounding games such as the Cannon Fodder port (almost like a 1:1 port from the Amiga /DOS version but with 2 soldiers instead of 3), Alone in the Dark, Scooby Doo...