Bevy 0.19

66 points by videah 21 hours ago on lobsters | 7 comments

srcrip | 15 hours ago

Wow, I had no idea how serious of a contender Bevy was becoming in the game engines arena. When they do ship a full editor ala Godot or Unity, Godot is going to have a serious run for their money. Godot is amazing right now mostly because the editor is so efficient to get things done, but as a consequence you’re stuck with GDScript or C# (or other host languages that don’t seem to be to integrate as well). Just having everything in a lang that’s nice like Rust would be a serious win. Also in Godot, writing a game without touching the editor is not really a serious option. If Bevy shipped an editor but also made it so you could choose to forgo it, that would be a literal dream of mine I’ve wanted for so long.

viraptor | 12 hours ago

It's going to happen. The experiments are still happening and the community push is there too https://github.com/jbuehler23/jackdaw/

Neat coincidence how Godot and Bevy both released rectangular area lights a day apart.

hwaethere | 16 hours ago

I was thinking the same thing!

BD103 | 5 hours ago

The pull request implementing it has an interesting screenshot comparing Bevy's implementation to Blender's Eevee and Cycles renderers. Pretty cool!

npiazza | 6 hours ago

The changes they made with BSN to improve asset loading and spawning entities look great, specifically templates. I can’t tell you the number of times I’ve been tripped up by needing to pull in so many parts of the ECS into a single function just to spawn what I want.

Time to revive a project and go through conversion.

Packing so many changes into a single release is crazy. Congratulations to the team for shipping all of this.