It doesn’t in my case, I see some weird animation, everything disappears, “pour” button again. Shaking or any other movement doesn’t help. Latest chrome on iOS
I wouldn’t call it realistic, sand gets stuck in the air, stones don’t rotate, and there’s quite an uncanny valley effect based on angles.
Still a cool demo of what is possible, even though I get 10fps or something on a iPhone 15 Pro
didnt encounter the stucking issue but agree with the overerall point, the sand gets a sort of 'build-up pressure and bounce back' effect which breaks the immersiveness for me, otherwise cool
Such a curious effect, although it makes sense given that each particle is probably being positioned in absolute coordinates with respect to the screen boundaries. So each grain gets bigger but stays in place.
It didn’t look realistic to me until I added `?sand=beach` to the URL. Maybe I only associate sand from the beach as sand. Others I call silt perhaps incorrectly.
Runs like crap on iPhone 14. I know it’s not the current generation of phone but is there really that meaningful of a difference between that and a current one?
Tried this on desktop and mobile, totally different experiences. I love the residue effect on the screen after I tilt the sand around on mobile. Next step: hourglass or maybe a snow globe?
Super loud sound warning, us parents and folks wearing headphones would really appreciate default sound off. Or at least a some indication to turn volume down before tapping "pour"
I notice that different types of sand sound different - the timbre of the sand falling onto the table and shuffling around is noticeably different between the various types. I was curious if the differences in the sand were being physically modeled to synthesize sound.
It’s a physics-based generation but the simulation model is somewhat limited; essentially a few parameters that vary between the sand types, some randomization, and responsiveness to flow rate. Still, it’s highly effective; something like the fine, silty desert sand is noticeably brighter and sounds more like a hiss as it pours and flows than the rocky volcanic sand.
It's quite amazing. I've found if you simply give the LLM a slight hint that things should be optimized for all devices, you can get tenfold performance of the original one-shot. But I think this is still a secret tactic because none of these have been optimized in the slightest.
Originally I felt eh maybe you have to have an old coder's mind to tell the LLM how to keep things optimized... But yeah nah not anymore, you just tell it to optimize.
alex_duf | 21 hours ago
leobuskin | 21 hours ago
dylanowen | 21 hours ago
nomel | 18 hours ago
AndrewSwift | 20 hours ago
Angostura | 46 minutes ago
ChrisMarshallNY | 20 hours ago
Whenever the phone detects an orientation change, it resets the layout.
mywittyname | 19 hours ago
intrasight | 16 hours ago
It also responds to touch, which I didn't know until the third time I played with it.
winkelmann | 15 hours ago
alex_duf | 3 hours ago
theowaway213456 | 20 hours ago
alex_duf | 3 hours ago
mattlondon | 20 hours ago
jarek83 | 19 hours ago
andai | 13 hours ago
dyauspitr | 19 hours ago
flykespice | 17 hours ago
salad-tycoon | 17 hours ago
flykespice | 17 hours ago
kinduff | 17 hours ago
christkv | 21 hours ago
techpression | 21 hours ago
zamalek | 20 hours ago
techpression | 20 hours ago
vfosnar | 20 hours ago
arm32 | 20 hours ago
hamidmohaqeq | 20 hours ago
amunozo | 20 hours ago
nout | 20 hours ago
bovermyer | 18 hours ago
customguy | 20 hours ago
SamBam | 18 hours ago
wigster | 20 hours ago
refactor_master | 4 hours ago
smusamashah | 19 hours ago
And if you manage to collect a lot in one place, the sand from the pile does fall like real sand. This is amazing.
The sound is not good though.
catapart | 19 hours ago
jarjoura | 19 hours ago
cheapcheerful | 19 hours ago
smusamashah | 19 hours ago
hjun1052 | 2 hours ago
kccqzy | 19 hours ago
Razengan | 19 hours ago
Rexxar | 10 hours ago
Razengan | 7 hours ago
animuchan | 2 hours ago
(Because I didn't draw anything really, some formless lines.)
Is this the fault of consumerism, where we anticipate the penis to come pre-drawn for our immediate gratification?
Or have we witnessed internalized self-censorship?
Or lowered testosterone from work-related stress?
One tiny penis, left undrawn, raised so many questions.
emilfihlman | 19 hours ago
Otherwise really amazing!
tgtweak | 19 hours ago
samiv | 19 hours ago
asaddhamani | 19 hours ago
mashally | 18 hours ago
lloydatkinson | 18 hours ago
Wowfunhappy | 9 hours ago
hvvivek | 18 hours ago
momojo | 18 hours ago
Teladin | 18 hours ago
weitzj | 18 hours ago
itomato | 18 hours ago
lavendermon | 18 hours ago
nkmnz | 18 hours ago
yipinwong | 17 hours ago
turadg | 17 hours ago
https://grass.turadg.com/
bob1029 | 17 hours ago
evnp | 17 hours ago
codingjinxx | 19 minutes ago
matt3210 | 17 hours ago
int32max | 16 hours ago
cat-whisperer | 16 hours ago
hirako2000 | 14 hours ago
rybosome | 14 hours ago
It’s a physics-based generation but the simulation model is somewhat limited; essentially a few parameters that vary between the sand types, some randomization, and responsiveness to flow rate. Still, it’s highly effective; something like the fine, silty desert sand is noticeably brighter and sounds more like a hiss as it pours and flows than the rocky volcanic sand.
Very cool effect, this is joyful to play with.
andai | 13 hours ago
iberator | 12 hours ago
ThePinion | 12 hours ago
Originally I felt eh maybe you have to have an old coder's mind to tell the LLM how to keep things optimized... But yeah nah not anymore, you just tell it to optimize.
monster_truck | 12 hours ago
You are managing to use my GPU so inefficiently that the transient spikes are bumping my speakers out of standby
bahmboo | 4 hours ago
patrick_rtk | 2 hours ago
Faint | 52 minutes ago