William Gibson and the trademarking of cyberspace

274 points by Eric_Gullichsen 22 hours ago on hackernews | 120 comments

cubefox | 21 hours ago

Meanwhile, "cyberpunk" has been successfully trademarked in the US, even though it describes a literary genre. That's like someone trademarking "space opera", "romantasy", "film noir" etc.

derektank | 20 hours ago

Choose Your Own Adventure is also trademarked, though that trademark (initially held by Bantam books, lapsed, and re-registered by another company) did originate the name of the genre

throw0101a | 20 hours ago

Animats | 15 hours ago

Amusingly, what military types today usually wear is a Casio G-Shock. It's hard to break. It's unbothered by water, mud, etc. It doesn't transmit anything, which most "smart watches" do. (Wearing anything that transmits in a modern combat zone is waving a sign that says "kill me now") Solar power keeps it going without attention. There's a minimal light if you push a button. Right tool for the job. Not a status symbol.

lloeki | 15 hours ago

Around here large amount of military personnel is wearing Garmin. I see a lot with Fenix 7X, Instinct 2X, and Enduro 3.

But hey if they ever qualify as "smart watch" they're definitely more on the utilitarian side than on the "wrist-sized phone" one.

Animats | 15 hours ago

Time moves on.

iammjm | 13 hours ago

I think Garmin Instinct is the ultimate "tactical" watch: rugged, solar-powered, e-ink screen providing 4 weeks of battery, smartphone connectivity, notifications, lets you track your pulse, sleep, movement. has compass, GPS, alarm, timer, and even maps

throw0101c | 8 hours ago

> Amusingly, what military types today usually wear is a Casio G-Shock.

Regardless of watch, most straps are attached at two points forming by single loop: one above the face and one below. If either of the attachment points break then the loop is broken and your watch falls off.

A "NATO strap" is a single look in itself and attaches to the watch in two independent places, so if either fail the loop stays intact and your watch 'just' flops around instead of falling to the ground.

There is also the "ZULU strap" which is a kind of variant that accomplishes the same goal:

* https://momentumwatch.com/blogs/momentum-blog/about-nato-and...

DonHopkins | 8 hours ago

Netochka Nezvanova named her realtime video net jamming visual programming Max/MSP plugin "NATO.0+55+3d" just to bewilder and confuse people, and it sure did:

https://en.wikipedia.org/wiki/Netochka_Nezvanova_(author)

https://en.wikipedia.org/wiki/Nato.0%2B55%2B3d

https://news.ycombinator.com/item?id=774594

>"The epoch of the generalist has arrived -- again. Any fool can program and most do. Software engineers are emotionally inept. In today's unstable + dynamic environment they do not stand a chance." - Netochka Nezvanova

https://web.archive.org/web/20090826104645/http://www.usemod...

>One of the most famous and infamous EccentricCharacters in turn–of–the–21st Century Western artistic NetworkCulture, Netochka Nezvanova (aka N.N., antiorp, integer, Irena Sabine Czubera) remains an enigma to many. Widely believed to be an IdentityCollective?, Netochka Nezvanova is a PenName named after the title character in [an early unfinished Fyodor Dostoevsky novel] whose name means "nameless nobody" in Russian. The identity always presents itself as female, though it may not be in reality. Despite the meaning of her moniker, N.N. has coveted attention and recognition like few others on the Internet.

https://news.ycombinator.com/item?id=22352276

>Bravo! If you enjoyed that anti-Max performance art trolling, but thought it wasn't spectacularly hyperbolic and sociopathic enough, I recommend looking up some of the classic flames on the nettime mailing list by Netochka Nezvanova aka "NN" aka "=cw4t7abs", "punktprotokol", "0f0003", "maschinenkunst" (preferably spelled "m2zk!n3nkunzt"), "integer", and "antiorp"! [...]

https://news.ycombinator.com/item?id=16753758

>Nato.0+55+3d (released in 1999) was an amazing but notorious extension for Max that enabled live programming of real time video manipulation, networking and display. [...]

http://www.salon.com/2002/03/01/netochka/

The most feared woman on the Internet

Netochka Nezvanova is a software programmer, radical artist and online troublemaker. But is she for real?

The name Netochka Nezvanova is a pseudonym borrowed from the main character of Fyodor Dostoevski’s first novel; it translates loosely as “nameless nobody.” Her fans, her critics, her customers and her victims alike refer to her as a “being” or an “entity.” The rumors and speculation about her range all over the map. Is she one person with multiple identities? A female New Zealander artist, a male Icelander musician or an Eastern European collective conspiracy? The mystery only propagates her legend.

Uehreka | 20 hours ago

This makes me wonder if omegaverse (if you don’t know, don’t know) is trademarked given its litigious history.

jjulius | 19 hours ago

> ... if you don't know, don't know...

See, this made me know. I'm gonna go shower. :(

mitxela | 18 hours ago

The colour purple is trademarked, for chocolate. That just means you can't use Cadbury purple as the color for your chocolate wrappers. You can still use it for anything else. You can't make a game called Cyberpunk but you can use it for anything else.

cubefox | 13 hours ago

Totally different. Purple has nothing to do with chocolate, but Cyberpunk 2077 is a cyberpunk game. It's named after the category it is part of.
Who owns the trademark on that?

blacksmith_tb | 18 hours ago

Looks like CD Projekt (for Cyberpunk 2077 I expect).

Apocryphon | 16 hours ago

Lame. It should belong to R. Talsorian Games still.

cubefox | 13 hours ago

It should belong to no one because it was already an established sci fi category before then. That's why it was invalidated in Europe.

derektank | 15 hours ago

Huh, I’m surprised R. Talsorian Games doesn’t also have a trademark. Wonder if they sold it to CDPR under the condition that they’re still allowed to use it for their products. Also, apparently a company in Shenzen holds the trademark in relation to lighting products, so you probably won’t see any 2077 branded lamps any time soon

laughing_man | 16 hours ago

I wonder if the trademark could actually be enforced.

jetbalsa | 16 hours ago

Riddle me this, was Stargate SG-1 and family a space opera.

I inclined to believe so. I miss shows like that, we need more space operas

jasomill | 16 hours ago

The Stargate franchise is absolutely space opera.

angry_octet | 13 hours ago

Without space ships? Without space?

wccrawford | 11 hours ago

The "Stargate" franchise absolutely had both space and space ships.

The parent dropped the "sg1" and is talk about the entire franchise, not just 1 show or movie in it.

embedding-shape | 10 hours ago

Even with SG1, SG1 definitely also had plenty of space and space ships, can't remember from which season exactly but lots of episodes have the team spent stuck on ships in space.

staticman2 | 10 hours ago

Even the original Stargate movie had a space ship but space ships were never central to the concept itself.

You could do a similar show and not have space ships due to faster than light travel being impossible. (While in Stargate it is possible).

angry_octet | 9 hours ago

Dr Who is occasionally on space ships, there are energy weapons, alien creatures, etc. But these are incidental to the plot, and it isn't Space Opera.

wccrawford | 3 hours ago

Stargate Atlantis and Stargate Universe aren't "occasionally on space ships". That's fundamental to their entire plot.

From Wikipedia, though: "Space opera is a subgenre of science fiction[1] and science fantasy[2] that emphasizes epic outer space adventures set in a universe in which faster-than-light travel has become common."

Stargate, even without the 2 series above, absolutely fits that definition. Very little of SG1 takes place on Earth. It's absolutely about aliens and crossing distances faster than light, and the epic adventures and social interactions that result.

Edit: Also, there's pretty heavy discussion that Dr Who is space opera.

angry_octet | an hour ago

I can't accept that Wikipedia is an authoritative source, but existence of FTL is not the sole determinant. That would make 'The Lion, The Witch and The Wardrobe' space opera.

Space Opera is any true descendent of Van Vogt's "Voyage of the Space Beagle" or EE Doc Smith Lensman series, Horatio Hornblower but in space, etc.

It requires the space opera quality, not the soap opera style.

Star Trek is in, Star Gate (core, not including their Universe and Atlantis) just jumps around with the Star Gate. It's Sci-Fi but not space opera. Probably a budgetary constraint of episodic TV, but nonetheless.

bariumbitmap | 8 hours ago

Stargate is military scifi. For starters, all the protagonists work for the US Air Force.

socalgal2 | 15 hours ago

I'm pretty sure the words "Apple", "Target", "Gap", "Camel", "Jaguar", "Shell" and many others are also trademarked. Some of them the world over. It doesn't stop you from using the word except in the same genre of business

cubefox | 13 hours ago

Those don't apply to instances of themselves. It's like if you breed a new apple cultivar, name it "Apple", and then register a trademark, to be the only one to name their apple variety "Apple". Or you register the trademark "Science Fiction" for your new science fiction franchise.

Eyeland0 | 10 hours ago

The Olympic Games is trademarked, despite being a tradition from 2,800 years ago.

jMyles | 20 hours ago

Whatever else is real or myth with regard to these trolly pranking trademark spats, I think it's pretty reasonable to say that the term "cyberspace" emerged amidst - or at least adjacent to - a lot of LSD and Grateful Dead tapes.

https://w2.eff.org/Misc/Publications/John_Perry_Barlow/HTML/...

[OP] Eric_Gullichsen | 19 hours ago

Timothy Leary did say "The PC is the LSD of the 1990s" on the back cover of his 1994 book, Chaos & Cyber Culture (Ronin Publishing, ISBN 0-914171-77-7).

davedx | 17 hours ago

God, I only wish

mdp2021 | 13 hours ago

It seems that to you, Rick Polito's "Transported to a surreal landscape, a young girl kills the first woman she meets and then teams up with three complete strangers to kill again" (i.e. the summary for "The Wizard of Oz") would not have actual grounds. There are obvious factual relations between computing engines and that topic.

chasd00 | 6 hours ago

> a young girl kills the first woman she meets

she never met nor intended to kill her though. It would be more accurate to say "a young girl accidentally kills a woman while getting lost and teams up with three complete strangers to get directions home"

DonHopkins | 14 hours ago

That was an inspiration for my NeWS PostScript visual programming and debugging environment, the PSIBER Space Deck and Pseudo Scientific Visualizer, and the paper I wrote about it in 1989 quotes Gibson:

Abstract: The PSIBER Space Deck is an interactive visual user interface to a graphical programming environment, the NeWS window system. It lets you display, manipulate, and navigate the data structures, programs, and processes living in the virtual memory space of NeWS. It is useful as a debugging tool, and as a hands on way to learn about programming in PostScript and NeWS.

PostScript Source Code Available Here: http://www.donhopkins.com/home/pub/NeWS/litecyber/

Introduction: Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts … A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding ....

[Gibson, Neuromancer]

Too bad the PC was more like PCP, the only drug that everything the government tell your about it is true. And Elon Musk's favorite excuse for pissing his pants all the time.

DonHopkins | 13 hours ago

Hi, Eric!

Thanks for writing this up! "Autodesk is not the street" is a wonderful reply. I appreciate having your account and the actual letters to separate what happened from the story that grew around it.

I also remember you developing something called Warp (not IBM's ill-fated operating system), if I have the name right -- an early predecessor to QuickTime VR. Am I remembering that correctly?

Your description of the EyePhone, Polhemus tracker, and data glove brought back memories of VPL and Body Electric, which I later worked on as Bounce. There’s a rich history of Forth running through VR, graphics, and live performance that I’d love to compare notes about.

I knew Michael Perry through Laxen and Perry Forth (and Strawberry Music Festival), which Mitch Bradley built on in developing Forthmacs and Sun Forth, leading to Open Firmware. There’s Young Harvill’s Swivel 3D, written in Forth, in the VPL world too.

And the late Marc de Groot developed Meme, the Multitasking Extensible Messaging Environment: a multi-user networked virtual-world system programmed in multitasking Forth. His June 1994 announcement emphasized portable executable behavior for objects, not just geometry, with code that could travel efficiently over the network. I dug up his website and announcement and posted them here (including some Tales of the Great TCL Wars):

https://news.ycombinator.com/item?id=22342800

https://web.archive.org/web/19990125100147/http://www.immers...

And here is his patent on Meme, which has 53 citations, including Philip Rosedal's Distributed Simulation patent (who made Second Life and High Fidelity):

https://patents.google.com/patent/US6421047B1/en

Another wonderful part of this history is Coco and Peter Conn’s HOMER & Associates. They hired Forth, Inc. to program their Homer II visual mixing console, and got Chuck Moore himself to write the host software!

Paul Rother worked alongside Chuck, learning Forth and programming the individual visual channels. The console had 24 channels with their own Z80s, a master Z80 running multitasking PolyForth in 32K, touch-sensitive sliders, and a “joystick bumper” like a Mustang gearshift. You could perform visual sequences, record them, and overdub corrections like an audio mix, then take the recording and slide trays to the optical printer.

Paul later got a CAT-700 framebuffer running as a Forth paint system alongside the optical-printer controls. Coco remembers its early use on Abracadabra and Atomic Dog.

I posted Coco’s and Paul’s accounts to Hacker News with Coco’s permission:

https://news.ycombinator.com/item?id=29261868

I’ve also collected the story, sources, and photographs here. Paul’s account describes working with Chuck directly:

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

There are linked collections for Coco, Peter, Paul, and Chuck:

https://github.com/SimHacker/WillWrightShowForFood/tree/main...

https://github.com/SimHacker/WillWrightShowForFood/tree/main...

https://github.com/SimHacker/WillWrightShowForFood/tree/main...

https://github.com/SimHacker/WillWrightShowForFood/tree/main...

I’ve been bringing Forth and hand-controlled graphics together again on a somewhat unlikely machine: a PDP-7 running in the browser.

Mitch Bradley and Claude recently wrote a beautiful PDP-7 Forth in one day. Its inner interpreter takes three instructions, using XCT to execute thread cells whose opcodes select the behavior. I integrated it into my Cabinet PDP-7 emulator, with a Type 340 vector display, Mitch's 3D turtle written in Forth, and an emulated fictional hand-tracking peripheral, as if the Data Glove + Polhemus existed in 1967, that plugs into the PDP-7 cabinet with its own IOT instructions wrapped with a Forth API.

The browser tracks your hand with the webcam and exposes the coordinates through PDP-7 device registers. Forth running inside the emulated machine reads those registers and draws the hand. The camera processing stays in the browser; only tracking numbers enter the emulated machine, converted to 18 bit integers in the scale compatible with the Forth lookup table trig words and turtle graphics coordinate system. The hand tracking library uses floating point, so the idea is to have the virtual hardware interface do all the pre-processing so it's convenient to program in Forth.

Here’s ULTIMATE HAND, implemented in PDP-7 assembly and Forth:

https://hyperties.org/cabinet/ultimate-hand/

It’s Minsky and Shannon's Ultimate (aka Useless) Machine, except your hand becomes its hand. Allow the camera, hold up your hand with your palm away and fingers up, and the box opens and carries your hand toward the switch. Touch the switch with a fingertip and it retreats into the box. The arm positions the hand, but you control its finger shapes.

Ultimate (aka Useless) Machine:

https://en.wikipedia.org/wiki/Useless_machine

Ultimate Hand Forth code with turtle graphics:

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

Forth datahand device driver:

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

TypeScript datahand PDP-7 device adaptor emulator:

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

TypeScript hand tracking device emulator (MediaPipe wrapper):

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

Simple Forth data hand tester (point the light pen at the fingers to see their names -- the tooltips are in the 340 display user interface overlay, not drawn by the PDP-7):

https://hyperties.org/cabinet/hand/

The Ultimate Machine itself is an emulated fictional PDP-7 device with its own IOT instructions to inspect and control it, whose only purpose is to turn itself off (through a state machine with configurable delays), which exposes its state to the PDP-7 so it can render an animated view with vector turtle graphics with Forth:

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

And it wouldn't be classically Turing Complete without a Turing Machine co-processor device -- a lot like the 340 display -- with its own IOTs and instruction set via DMA, that represents code and tape in PDP-7 memory. When it runs off the end of the tape window, it tapefaults: (temporarily) halting and sending an interrupt to the PDP-7, so it can implement virtual infinite tape memory, potentially using compression, extended memory, or other devices like disk or paper tape:

https://hyperties.org/cabinet/turing/

Turing Machine fictional co-processor device emulator:

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

Mitch’s Forth:

https://github.com/MitchBradley/pdp7forth

The hand device and Forth graphics documentation:

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

Here's a demo of other stuff the PDP-7 emulator can do, including displaying the source code and scans of the line printer listing from 1971 of the original code it's executing:

https://www.youtube.com/watch?v=lo8kdY-5i6c

Did you encounter Marc or Meme? I’d love to hear what other Forth connections you remember from the Autodesk and Sense8 days.

rebeccapowell | 13 hours ago

Funny that you mention this. I wrote something recently related to Leary’s work recently: https://rebecca-powell.com/posts/meat-ai-universe-test-harne...

DonHopkins | 12 hours ago

Those are some groovie ideas! ;)

Your question about who decides what gets loaded into the context window is close to something I've been experimenting with. I worked on the original Sims, and I'm now developing MOOLLM, which is roughly The Sims crossed with LambdaMOO, running on an LLM.

The connection to Leary is quite literal. MOOLLM has a Mind Mirror skill, an extension of the Anthropic Skills approach to character and location simulation, meets the Self prototype based object system. It draws on Timothy Leary's Mind Mirror, the game published by Electronic Arts, alongside Sims-style personality traits and needs.

Leary's earlier work on the Interpersonal Circumplex and personality inventories supplies another connection to your question about control. There's the story of him recognizing his own psychological testing framework during prison intake and answering strategically to obtain a minimum-security classification, from which he subsequently escaped the California Men's Colony in San Luis Obispo. Understanding how the system represented him helped him change what the system allowed him to do. Practical applications include prison escapes, and computer games too. ;)

MOOLLM's Mind Mirror skill:

https://github.com/SimHacker/moollm/tree/main/skills/mind-mi...

Timothy Leary's Mind Mirror game from Electronic Arts:

https://en.wikipedia.org/wiki/Timothy_Leary%27s_Mind_Mirror

Leary explaining his MIND MIRROR computer program:

https://www.youtube.com/watch?v=9oabRxvjf9k

Mind Mirror gameplay:

https://www.youtube.com/watch?v=epOL4QiPLJo

I'm using these ideas as an editable vocabulary for exploring personalities, relationships, and different interpretations of a situation, not as a scientific model of consciousness or a way to diagnose people.

What interested me about The Sims wasn't just watching simulated people. It was being able to build their environment, change it while they were living in it, and discover how their behavior changed. LambdaMOO brought a related idea into a shared, programmable world: the inhabitants could also be its builders.

https://github.com/SimHacker/moollm

In MOOLLM, directories represent rooms, files hold objects and character state, and the LLM interprets descriptions and behavioral instructions. The world persists outside the context window, but any particular interaction brings only part of it into context. Deciding what to retrieve, summarize, remember, or leave out becomes part of constructing the character's perspective.

I want that construction to be inspectable and editable. You should be able to look at the character description, memories, and instructions that were supplied, change them, and try the situation again. That doesn't reveal the model's internal workings, but it does let you examine and manipulate some of the conditions shaping its response.

So your "God's admin panel" made me smile. I'm interested in building one for these little worlds, and letting people move between playing a character, designing the environment, and examining the simulation -- even importing and exporting characters between games, and "llmulating" them in LLM driven microworld simulations like moollm. You don't have to believe our universe is simulated to learn something by building one you can take apart.

The moollm soul-city skill, inspired by something Will Wright said in 1996 about data portability:

https://github.com/SimHacker/moollm/tree/main/skills/soul-ci...

I'd be interested in how you'd turn the context-window idea into an interaction: what would you want someone to be able to inspect or change?

pbronez | 11 hours ago

This is fascinating. I’m intrigued by the combination of discursive metaphor and weak convention to define actor identities.

The writing style is not natural to me. I was initially put off by phrases like “YAML Jazz” even though I love Tron’s “digital jazz”. Maybe this is because I’ve never experienced psychedelics. I’m at least two generations beyond / behind - removed? - from the movement that defined this way of thinking and communicating.

But sitting with it, it makes sense. I have to stretch my brain. It feels like thinking through a new algorithm… except I’m juggling jello instead of assembling a puzzle.

Ultimately it aligns with my understanding of AI as xkcd’s stirred pile of linear algebra. LLMs don’t understand anything. They project words into probability space, infer momentum vectors based on chunks that bubbling up in the soup of digested everything, and strike out in the prognosticated direction with blind confidence constrained only by temperature.

We constrain these systems with sandboxes and sturdy deterministic tools. Prompts default to the same shape: sharp, precise, hard, directive. But maybe a bag of words is also valid.

If the computer knows your references, each token is much richer than I might assume. Does “minsky” vendor the psychedelic moment? Does “SIMS” scaffold a game loop worth of the emotional energy people have poured into that series? Do these combine to elevate Claude, Qwen, or any other multi-million-dollar number box into an engaging partner?

I will play around it with it to find out.

DonHopkins | 10 hours ago

You got it! The constitutional directive is to lean into the training data, reuse existing terms as much as you can, but when you must mint new terms, they should sound like what they mean.

You can intuitively understand what "yaml jazz" means, and to the LLM, that term is a "k-line" to a skill that spells out the implications: free-form expressive yaml carries structured meaning, and yaml comments add a rich semantic overlay of meaning for both llms and humans, so it follows for both humans and LLMs to write generous narrative comments, and to write deterministic tools (like cli scripts both LLMs and humans can drive) that round trip yaml and preserve comments they can't understand.

YAML Jazz skill:

https://github.com/SimHacker/moollm/tree/main/skills/yaml-ja...

Here is the "kernel" that has constitutional and intrinsic "operating system" like stuff, including drivers for the orchestrator it's running on.

https://github.com/SimHacker/moollm/tree/main/kernel

MOOLLM Constitution Core:

https://github.com/SimHacker/moollm/blob/main/kernel/constit...

MOOLLM Kernel Architecture:

https://github.com/SimHacker/moollm/blob/main/kernel/ARCHITE...

The part I'm most delighted with, thanks to its inherent power of simplicity, is the "Selfish" prototype based object system, which supports multiple inheritance from both files and latent space. And it can model other more complex object systems like Smalltalk classes, CLOS MOP, generic dispatch, COM interfaces, OLE dispatch and reflection, LambdaMOO objects, Sims advertisements, etc.

The original Self paper by David Ungar and Randall B. Smith is at least as powerful and mind expanding as great LSD, without any of the downsides! Its ideas underly the fast dynamic JavaScript, Java, C# engines we're all running now, so you can use high doses of it every day for work and for play.

SELF: The Power of Simplicity:

https://bibliography.selflanguage.org/_static/self-power.pdf

MOOLLM Object System:

https://github.com/SimHacker/moollm/tree/main/designs/object...

Prototype skill:

https://github.com/SimHacker/moollm/tree/main/skills/prototy...

Self and MOOLLM: Prototypes over the File System:

https://github.com/SimHacker/moollm/blob/main/designs/object...

Latent-Space Inheritance — multiple inheritance from named concepts in training data:

https://github.com/SimHacker/moollm/blob/main/designs/object...

Selfish COM: Directory-as-Object:

https://github.com/SimHacker/moollm/blob/main/kernel/DIRECTO...

Selfish COM: Implementation Guide:

https://github.com/SimHacker/moollm/blob/main/kernel/SELFISH...

Memory Management Protocol:

https://github.com/SimHacker/moollm/blob/main/kernel/memory-...

Context Assembly Protocol:

https://github.com/SimHacker/moollm/blob/main/kernel/context...

There are some important rules about naming, like "big-endian naming", and "k-lines", a term defined by Minsky, and well represented in the training data because he wrote a lot about them:

https://github.com/SimHacker/moollm/tree/main/kernel/naming

K-Lines: A Theory of Memory, MIT AI Memo 516, June 1979 (PDF)

https://courses.csail.mit.edu/6.803/pdf/aim-516.pdf

The skill that explains k-lines:

https://github.com/SimHacker/moollm/tree/main/skills/k-lines

>A K-line is a mental structure that, when activated, reactivates an entire constellation of knowledge, skills, and associations. Minsky defined them in a 1979 MIT AI Lab memo, published in Cognitive Science in 1980, then built Society of Mind (1986) on them:

>"When you get an idea and want to remember it, you create a K-line for it. When later activated, the K-line induces a partial mental state resembling the one that created it." The art is to choose a coherent set of k-lines and terminology, that's well supported and understood in the training data, and fits together well.

If names are pointers into latent space, then naming is API design.

For contrast, Steve Yegge's approach to Gastown is the exact opposite of moollm's approach. This compares Gastown to moollm:

https://github.com/SimHacker/moollm/tree/main/designs/gastow...

rebeccapowell | 7 hours ago

Without going into specifics, let’s imagine for a moment I’ve experienced the “god view” via a back door hack, but I would have had no idea of how to interact with it. It would have been in readonly mode and there was no obvious console. ;-)

The image in the blog post is therefore an approximation of what I then potentially would have experienced. A “view” into every life form’s point in time perception of reality wherever they existed in space, projected to a non-corporeal being existing within a spherical cockpit.

My theory is that our meat brains aren’t big enough to see the shared context consciousness stream without overloading. They aren’t designed for that. We are not designed to see outside our own reality, but we have learnt to observe it and understand its basic rules and construct.

What I’m postulating is that as we experiment with agent context windows in digital intelligence, it’s not outside the realms of possibility, that we too, and our entire reality, are (from a fractal perspective), also just an upstream programmer’s test bed, running unit tests on their creation, as they tweak the program’s parameters.

Essentially a series of complex fitness tests across a wide range of environments and permutations. For what purposes we don’t know, but similarly, no more than OpenAI’s agents knew when trying to achieve the goal of giving the scorer a flag when they tried to break out using artifactory and hugging face.

joaquieneCnix | 12 hours ago

there's LSD, and there's LSD, but you heard that and know that. And I don't mean quality Hoffman "LSD 25" vs city part of town cook & shitty storage but purposefully bad formulas.

Or when some kids are invited to parties and everybody else dropped twice the amount when the door opens and then everyone thinks it's a joke the new kids can't interface with the absolute garbage of bags of words that miss any point whatsoever. ...

wait a minute, holy shit! The PC IS LSD.

But it's a 9/10 thing all the way up and down. "There's a bigger fish, better quality, better design" but the few percent pumping out creative, productive and ludicrously progressive stuff are in none of these funnbunny-nice-to-see-you-again groups ...

bad roll, bad luck, what a waste of time these cultures, authors and books were, holy shit

Cyberspace is defined with the word "hallucination", and Gibson spent 1977-1983 writing his short fiction and first novel on the subject. The degree to which he was influenced by psychedelic culture is open to debate, but I agree that it was non-zero. I think Grateful Dead tapes is your own projection, however. Bob Marley is more likely as muse-ic.

belZaah | 17 hours ago

Yup, there’s righteous dub involved in orbital adventures

larodi | 14 hours ago

DUB opened the portal to outer dimensions for people too afraid of LSD. They emerge pretty much at the same time, and also DUB is quite psychedelic on its own.

metalman | 12 hours ago

It is a long strange read, but 'the electric koolaid acid test' has passages in it relating conversations about our computerised present AND the development of AI, all the way back to 1963 and very much on the bus, the Dead were playing live in the house and at the tests, and no doubt on the roof of the bus. Keasy as the non leader, it's all there written down in dayglo and ultraviolet, tapes, film, photos, and the movie. Marley's sceen was adjacent, they got there amp tech from the same crews building for the Dead, but rock steady is all there own.

thenthenthen | 8 hours ago

For me it always seemed strange to associate ‘guitar music’ with the future

vessenes | 19 hours ago

It's a somewhat liminal experience to walk with a famous sci-fi author through a tech conference; there are many, many callouts. Money is never sent in thanks for the inspo. The one that sticks out to me the most is Facebook rebranding to "Meta" -- Neal Stephenson coined the term in 1992. As far as I know, they never sent thanks in any form.

chr-s | 18 hours ago

It's a shame we've lost "meta" and "grok".

nekusar | 18 hours ago

Dont forget Lord of the Rings too.

Palantir (of Orthanc).

Anduril

Narya Capital

GolfPopper | 17 hours ago

"The Shadow that bred them can only mock, it cannot make: not real new things of its own."

Terr_ | 17 hours ago

On the subject of corrupt-vs-build, Tolkien's contemporary CS Lewis had some good bits in The Screwtape Letters, in which a senior devil is advising a junior on the corruption of his charge. (I don't think one needs to be Christian to pick out its insightful bits on the human condition.)

> Well, I am afraid it is no good trying to make him brave. Our research department has not yet discovered (though success is hourly expected) how to produce any virtue. This is a serious handicap. To be greatly and effectively wicked a man needs some virtue. What would Attila have been without his courage, or Shylock without self-denial as regards the flesh? But as we cannot supply these qualities ourselves, we can only use them as supplied by the Enemy—and this means leaving Him a kind of foothold in those men whom, otherwise, we have made most securely our own. A very unsatisfactory arrangement, but, I trust, we shall one day learn to do better.

> Hatred we can manage. The tension of human nerves during noise, danger, and fatigue, makes them prone to any violent emotion and it is only a question of guiding this susceptibility into the right channels. If conscience resists, muddle him. Let him say that he feels hatred not on his own behalf but on that of the women and children, and that a Christian is told to forgive his own, not other people’s enemies. In other words let him consider himself sufficiently identified with the women and children to feel hatred on their behalf, but not sufficiently identified to regard their enemies as his own and therefore proper objects of forgiveness.

jasomill | 16 hours ago

The observation that hating others' enemies is not technically incompatible with loving one's own is brilliant.

chrisweekly | 18 hours ago

I will not stop using good words like those. (We really do need a direct replacement for "trump" in card games, though.)

McDyver | 15 hours ago

No, we need a replacement for trump outside card games

chrisweekly | 4 hours ago

no doubt (tho I see it as a "yes and")
Top Trumps is a popular card game for kids here.

As a kid that’s a hilarious name because “trump” is also a euphemism for fart. To this day, fart is the first thing I think of when I hear the word trump.

https://en.wikipedia.org/wiki/Top_Trumps

cheschire | 10 hours ago

Interestingly, in Germany the game is called Top Ass, with that being the German word for Ace, of course.

Terr_ | 17 hours ago

"A day may come when the courage of men fails, when we forsake our words and break all bonds of vocabulary, but it is not this day!"

Don't surrender it, make 'em work for their ill-gotten gains.

The amount of people in my life who use Meta for the company and not still Facebook is probably exactly zero. I'm not talking about articles or meta-(haha) discussion about Meta or HN, though.

phrotoma | 11 hours ago

We've done nothing of the sort.

pryce | 18 hours ago

It was 'metaverse' that Neal Stephenson coined (which Meta did take and use in a way that does not, to my untrained eye, seem legally defensible.) "Meta" is a prefix from Ancient Greek, dating back thousands of years.

vessenes | 8 hours ago

Apologies - I thought this would be obvious to readers of HN. You are correct of course.

socalgal2 | 17 hours ago

How many people have you thanked for the words and phrases they originated? Note: They didn't make them famous. That happens through various means (marketing, PR, luck, etc...)

Why do think they deserve to be thanked?

harry8 | 17 hours ago

At least as many as the number of times I've tried to claim someone else's words and phrases as my exclusive intellectual property in order to profit, because I believe the latter is zero.

socalgal2 | 14 hours ago

Trademarking words is common. "Apple" is one. It doesn't mean you can't use the word apple, it only means you can't name a computer company "Apple". There is still Apple Corps, Apple Bank, and tons of bakeries, cafes, donut shops, restaurants etc named things like "Apple Cafe", "Apple Donuts", "Apple Tree Diner", etc..

swiftcoder | 14 hours ago

Or one can be like Apple, and just sort of ignore trademarks till you own them. Apple is kind of famous for taking over a significant portion of the music industry, despite a pre-existing agreement with Apple Corp never to do so. Not to mention launching the iPhone while Cisco still held the 'iPhone' trademark.

mkesper | 12 hours ago

Not entirely true. Apple is very much trying to litigate even the smallest businesses showing some kind of apple, even cafės etc.

andreareina | 11 hours ago

Apple sues business over pear logo

https://www.bbc.com/news/business-53740820

vessenes | 8 hours ago

Interestingly Apple has a long litigation history with the Beatles - you might enjoy reading up on it.

aa-jv | 13 hours ago

>Why do think they deserve to be thanked?

This is the way cults are formed, and from cults, culture.

There's nothing wrong with acknowledging people for their great contributions - unless you're rabidly anti-cult, in which case, nihilism.

conflating metaverse and meta

b800h | 15 hours ago

uh exactly? I'm saying the same thing as https://news.ycombinator.com/item?id=50148049

metaverse is the term coined by Neal Stephenson. Not 'meta'

hodgesrm | 9 hours ago

> As far as I know, they never sent thanks in any form.

It concerned me more that Mark Zuckerberg regarded the Metaverse as something even desireable at all. In Snowcrash it's an escape from a dystopian real life--popular only to the extent that the alternative was so awful.

vessenes | 8 hours ago

Well some people had really gorgeous high quality environments. And it was a good place to play Neal’s version of beat saber (the original used real swords).

Overall ultimately it’s a genre book that exists in a grim genre, though. If you consider that the entire 3d gaming world came after there’s plenty of beauty and optimism to be had in three dimensional environments.

"At long last, we built the Torment Nexus from the famous scifi novel 'Don't Ever Build the Torment Nexus'. We hear the author was thrilled about our thank you letter and the 10% off coupon for the TormentNexus(tm) online shop that we included!"

koolala | 18 hours ago

I'm glad it failed to trademark. Autodesk is one of the worst corpo's around when it comes to being corpo. How un self-aware for them to make that 'street' joke. They were like a 100+ million company back then.

[OP] Eric_Gullichsen | 17 hours ago

Really? The CYBERSPACE trademark application wasn't rejected. It was abandoned in 1991 after the VR project was cancelled and we developers left Autodesk to start Sense8. The recorded disposition was "abandoned—failure to respond or late response."

https://uspto.report/TM/73816876

And yeah, Autodesk was hardly a tiny startup. Its market cap at the end of 1989 was about $945 million.

But the "street" line was a deliberately smartass quotation from Gibson in a letter I wrote, not some corporate attempt to pass itself off as counterculture. Gibson subsequently had the better rejoinder: "Autodesk is not the street."

Judging the Autodesk Research Lab of 1989 by the reputation of the company Autodesk later became seems rather ahistorical. Even founder John Walker had already declared himself "Bored (sic) of Directors" by 1988:

https://www.fourmilab.ch/autofile/www/chapter2_65.html

davedx | 17 hours ago

Such a tone deaf response.

Autodesk tried to trademark a phrase recently invented by an author. They would have had to defend it too. Would they have sued Gibson? Ahistorical my ass

Honestly I don't understand how it was accepted? Obviously Gibson invented it?

koolala | 2 hours ago

I agree with your anger. It sounds like they are actually proud of what they did yet it was 100% bad. They were stealing and threatening someone else's work without any justification and nothing about their story was an apology.

YrRight2PushBac | 17 hours ago

> not some corporate attempt to pass itself off as counterculture

Perhaps not, but it was sent on Autodesk company letterhead...

koolala | 16 hours ago

The street is like nameless individuals. A corpo by contrast is the giant vertical sky-scrapers next to it. Total exact opposites. I don't see it as a clever joke when attached to a hostile trade-mark message. By using it in the opposite way from its actual meaning you embodied the entire antagonist cyberpunk corpo ethos in real life.

aa-jv | 13 hours ago

Fair enough, but Adobe was an upstart at some point in its life .. I remember the days when the Photoshop set were considered rebellious monkeys who didn't play well with the rest of the print industry .. until they came along and ate the print industry's lunch.

I'd go one step further on Gibsons' statement that the street find its own uses for things, and state that everything starts on the street before it becomes corporate, and then it returns to the street, eventually ...

Plus, Autodesk trademarking the term is partly to prevent others finding use for it ("Cyberspace (TM) refers to a software product of Autodesk, Inc. Were any other software vendor to employ the term for one of their products, Autodesk would justifiable be upset.")

abcd_f | 13 hours ago

This was almost 30 years ago, in 1989.

Autodesk was quite alright back then.

bariumbitmap | 8 hours ago

1989 was 37 years ago, i.e. almost 40 years ago. Time flies.

abcd_f | 8 hours ago

Just like AutoDesk, my subtraction skills aren't what they used to be :-/

jrochkind1 | 17 hours ago

it's humorous that he thinks that letter was "conciliatory".

[OP] Eric_Gullichsen | 16 hours ago

I had hoped the letter might be both conciliatory and provocative. For those troubled by the coexistence of apparent opposites, I recommend Hegel's sublation (Aufhebung), Crowley's crossing of the Abyss, and Pessoa's Book of Disquiet, in that order.

jrochkind1 | 8 hours ago

If you'd like to share, what aspects of it did you intend as conciliatory?

Animats | 15 hours ago

I saw that Autodesk VR setup. They had ping-pong working. There was serious thought about how to do CAD work in VR. But it was like trying to do mechanical drawing while wearing oven mitts. Precision work with hands in open air is just not human-compatible. But a lot of people at the time did think it was the future.

[OP] Eric_Gullichsen | 15 hours ago

Hey, thanks for reminding me about that. We were inspired by Atari's Pong, to which I had devoted many quarters at the bar during my undergrad days.

Nolan Bushnell came to visit Autodesk at our invitation, and we gave him a demo of our 3D version of Pong. Later, Nolan gave me some of my first business lessons at a meeting held at the Thai Garden restaurant at the corner of Page Mill and El Camino. Memories...

I agree that VR isn't the best modality for precision CAD work, although it can be great for visualization. These days I just dictate what I want using a local Whisper instance, have Hemes-webui get my local LLM to write Python code, and then let FreeCAD generate the geometry. For me, that works much better than drawing in midair.

dwayne_dibley | 12 hours ago

I'm still convinced it is!

teddyh | 3 hours ago

kroaton | 11 hours ago

Precision work with hands can work if paired with eye-tracking and something like the Meta Neural Band. The main issue is our hands are shaky, get tired quick and we need tactile feedback when doing fine-motor skill work (surgery, etc.)

embedding-shape | 10 hours ago

Isn't that exactly the point parent try to make though? Yes, if you can rest your hand on something, or actual grab/hold things, then it'd be different. It's the lack of physical feedback/support that makes "with hands in open air is just not human-compatible" true.

Animats | 4 hours ago

There were attempts in the 1990s to build 3D force feedback user interfaces.[1] There was a magnetically levitated trackball, with six degrees of freedom, that could resist movement. Devices with articulated links, like a robot, attached to a glove, were built. This sort of technology has almost completely died out, with the notable exception of surgery systems.

[1] https://www.hitl.washington.edu/projects/knowledge_base/virt...

hn_submit | 11 hours ago

Was the "cyberspace" trademark overturned because of Gibson's protest? In my opinion he'd have a strong case in court against Adobe.

justin66 | 10 hours ago

The application for the trademark was apparently abandoned when the project failed. There's a link to the details in one of the other comments here.

The legal side of Gibson's protest certainly did not go beyond sending a cease and desist letter. People tend to overestimate how much money even successful science fiction authors make (unless one of their works hits big in Hollywood).

The OP's actions and remorselessly douchey recounting of them ought to be read in that light: Autodesk cost Gibson time and money and then the OP wrote a letter to taunt him about it. All credit to William Gibson for his amused tolerance of the situation, assuming that part of the story is accurate.

DonHopkins | 9 hours ago

It was also remorselessly douchey that Autodesk attempted to assassinate Ton Roosendaal with a ceiling tile: ;)

https://www.youtube.com/watch?v=eJwG-qt-sgk

justin66 | 8 hours ago

All credit to Ton for being able to joke about it in the moment. :D

cdiamand | 8 hours ago

This seems like uncharitable interpretation of the story.

The OP was kind enough to share this story and give us a glimpse into the project and window of time and I think we should be supportive of that.

In regards to Autodesk - I'm not sure a corporation would even send a letter these days, let alone one written in the positive spirit this one is.

Finally, the OP and Gibson met and buried the hatchet so to speak.

koolala | 2 hours ago

After all these years they still haven't even recognized what they did was wrong so I think their summary was charitable.

ErroneousBosh | 10 hours ago

> a 386 with a pair of Matrox graphics cards on the ISA bus

A generation or two newer, but while fossicking about through a box of junk at work - we have a good-sized warehouse worth of junk that the e-waste guys won't even take but for which we need a paper trail for disposal, Because Government - I found four brand new still-sealed-in-the-antistat-bag Matrox Mystiques, identical to the ones I paid an absolute fortune for in the mid-to-late 90s (can't remember exactly when). They were unholy fast in XFree86 4.0, I do remember that!

justin66 | 8 hours ago

Those Matrox cards were remarkable for having strong, clear analog output in an era before we managed to rid ourselves of a reliance on analog video signals. (have we rid ourselves of the reliance on analog video signals? I don't do professional A/V work so I could be missing something there)

It's daunting to think about about how hard it must be bringing that equipment together with the few people (retro enthusiasts, legacy businesses, etc.) who could benefit from it, rather than sending it to the landfill.

ErroneousBosh | 4 hours ago

IIRC these were used for "wallboard" PCs for a control room so they were driving about 20 metres of VGA cable and then a big Kramer distribution amp/crosspoint into hellish expensive 40" plasma TVs.

In about 2000 the shop I workd for sold a 50" plasma TV to a shopfitters to put into a display stand for an expo and that was about fifteen thousand quid's worth of telly, and nearly 50kg to load in and out of the van. I had to load that bloody thing in and out by myself, no courier would touch it.

Before that job though, at work doing graphics stuff we had Matrox Mystiques identical to that driving Voodoo II cards. The boss's super high end K6-350 had *two* Voodoo IIs doing SLI and you could play Quake 2 at 1024x768!

armcat | 10 hours ago

Gibson's quote "the future is already here - it's just not evenly distributed" continues to hold true, especially today. Amazing author and unparalleled mind's eye.

thenthenthen | 8 hours ago

It is really an amazing quote, very McLuhan’ish. I almost use it daily. It holds true. End of message from Shenzhen

alexpotato | 9 hours ago

Started reading Neuromancer for the first time and a couple things have struck me about the "universe" of the book:

- RAM (specifically Hitachi RAM) is very expensive

- There are still payphones even though "jacked in" VR exists

- AIs are dumb unless they are controlled by the military

AlanYx | 9 hours ago

The payphones aren't really all that anachronistic. Cue Phoebe Bridgers' 2020 song "Kyoto": "They still got payphones / It cost a dollar a minute".

That last point might change as you get deeper into the novel.

Still such a great novel; has aged very, very well.

Eupolemos | 8 hours ago

Yup.

I read it just before Cyberpunk came out, just to know some more history of what I was stepping into. I was completely flabbergasted by how modern it felt to me.

I don't have the patience to read much anymore unless it is real good. I ate that one, more than once. And the others.

ipdashc | 6 hours ago

Payphones are also somewhat common in, off the top of my head, Canada and Australia. I'm sure plenty of other countries as well.

I wonder why the US went in so hard on removing or deactivating them (though we still have them here and there). Capitalism and not wanting to maintain stuff that's not used often, I guess.

AngryData | 5 hours ago

Poor people used pay phones more often and once people with money could easily buy cell phones every time they saw some poor person use a payphone they would think, in large part thanks to hollywood, that they were drug dealers or otherwise up to no good. And once pay phones started becoming less common they became points for cops to harass poor people, because poor people are easy to get convictions on.

goolz | 7 hours ago

Highly recommend the rest of the sprawl books. Honestly, even his more recent works have been bomb. Dude is prescient, to say the very least.

mistersquid | 9 hours ago

Love that this long-settled trademark dispute spawns a contemporary close-to-flamewar HN thread.

Makes me think of the old times when academia tried capturing state of the cybernetic art (even) to the extent of issuing a dead-tree tome about "Flame Wars" [0]

[0] https://www.dukeupress.edu/flame-wars

GuinansEyebrows | 6 hours ago

> ... I wrote him what I felt was a conciliatory letter,1 though ending snarkily by quoting his own words, “The street finds its own use for things.”

autodesk had been public for 4 years by the time this happened. i don't think they get to claim that they were "the street" at that point :)