Amiga screens: a primer

22 points by classichasclass 8 hours ago on lobsters | 11 comments

icefox | 6 hours ago

In order to show just how snappy this screen handling is, I've prepared a short movie clip. It's filmed off a flatscreen monitor connected to an Amiga 600, which is a 7 MHz (that's 0.007 GHz) machine based around essentially the same hardware as the original Amiga 1000 in 1985. Here it's playing some music while also running a text editor and the graphics program Deluxe Paint, and of course performing screen switching and dragging...

The video doesn't look like much by modern standards, but if you've ever tried to do CPU rendering of high res graphics, you probably have some idea of how insane it is to do this with 7 MHz. And, what, 1-6 MB of RAM? Framebuffers spoil us these days. I wasn't around in 1985 to see this sort of thing in person, but it must have been outright magical.

m_eiman | 5 hours ago

I was very impressed by the video! Too bad it's impossible to convey to anyone who didn't live through it just how impressive it is…

The A500 came with 512 kB RAM, expandable to between 9 and 138 MB (!) depending on upgrades.

koala | 2 hours ago

I think the thing would be showing what 1985 IBM PCs were like alongside. I'm not sure when PCs overtook Amigas, but certainly in 1985 the Amiga was amazing compared to everything else.

I think the thing would be showing what 1985 IBM PCs were like alongside. I'm not sure when PCs overtook Amigas, but certainly in 1985 the Amiga was amazing compared to everything else.

Not until VGA, really, so PS/2 era? And even then, the PCs were very primitive in comparison. But commoditization has a force all its own.

koala | an hour ago

Yeah, somewhere along that time. SVGA didn't come out much later either. AGA came out in 1992, but I think at that time the PCs were already speeding past the Amiga.

(In my opinion, although Windows 95 was much more advanced than Workbench and overtook the Amiga in productivity too, I really don't consider Windows 95 so distant from the Amigas. I only consider the Windows NT family (so XP in 2001), OS X, and Linux to be the big step forward in home computer systems that was really separate from the previous systems.)

m_eiman | an hour ago

Given enough time and clever programmers even the original PC could do impressive stuff, but I can't image anything available at the time was very impressive.

If you haven't seen the "8088 MPH" demo, it's a must watch : https://www.youtube.com/watch?v=yHXx3orN35Y

koala | an hour ago

Yes, although this cuts both ways. "Dread" and "Grind" are Doom clones that work on vanilla A500s- when at the time those kinds of graphics were not thought to be possible at all.

I'm always amazed by the people who take old systems and figure how to do things that no one figured in decades.

[OP] classichasclass | 5 hours ago

And nary a hiccup in the music, either.

It did seem like magic, yeah. I was so blown away by the Amiga, but we had a PC (and later a Mac), sadly.

dzwdz | an hour ago

Each bitplane is stored separately in memory, and in order to change the colour index of a pixel, a bit must be toggled in each plane. Thus, a one-bitplane screen gives two colour indices, two bitplanes gives four and so on, up to five bitplanes and 32 colours on the original Amiga hardware (or 8 bpl and 256 colours on AGA).

Storing the state of a single pixel across several places in memory sounds painful. I'd be interested to hear what programming against this was like in practice.

Yes, changing a single pixel was rather painful, but that was rarely done. The original Amiga had 8 hardware sprites (8 colors I think by default) that could be placed anywhere on screen. The limitation was 8 sprites per single scan line, so once a sprite was finished drawing, it could be reused elsewhere (lower) on the screen for another sprite. The Amiga also had blit hardware, which could, without CPU intervention (other than setting it up) blast multicolor graphics data to the bitplanes (with logical operations like AND, OR, XOR, etc). It also had a ton of DMA, so the CPU was spared copying memory around.

I had both an Amiga 500, and (nearly) exclusive use of an SGI at work, and I still found the Amiga more fun to program than the SGI.