After more than 6 years of building and running our own Server-Driven UI at Allegro, we decided it was time to ask: what’s next?
With all the hype around LynxJS last year, we took a closer look to see whether it really lives up to expectations. In this post, we share our experience, lessons learned, and thoughts on using it in a real production environment.
If you’re interested in mobile architecture, SDUI, React or cross-platform development.
I'm considering something similar and Lynx did seem interesting. Thanks to your article I think it is indeed a bit too early.
Another option looks like Tauri v2[0]. It also promises iOS, Android, and Web support (as well as a desktop application). The core is Rust which may or may not have the same adoption issues you saw for C++.
I haven't given it a try yet though but you may find it interesting.
There's also Allegro[1] (the graphics/gaming library). I was confused on why the old-school gaming library was interested in testing the old-school terminal browser
The 'who was there first' game doesn't make sense because neither of them created this term. One is older, the other is a company worth over seven billion euros and one of the biggest marketplaces in Europe. I'd argue that it has wider brand recognition because of that, but ultimately it all comes down to your background. I'd expect the number of people in the US who heard about it in context of the game library to be larger than for Allegro.eu and at the same time smaller than the original meaning.
The background story is that Allegro defaults the selection of infrastructure from their competitors to their own, even if the user uses competitor all the time. Sometimes the user forgets to check, and it will result in using Allegro's infrastructure even if the user didn't want it.
Interesting read. This mirrors a lot of what we’ve seen with server-driven UI aging into something more complex than it was designed for. The lack of client-side JS tends to hurt once “content” screens start growing real interaction.
Lynx sounds promising if it really avoids the usual WebView tradeoffs while still letting teams reuse React knowledge. Curious how it compares in practice once screens get state-heavy or animation-heavy, and how painful debugging is across iOS/Android/Web.
[OP] tgebarowski | 12 hours ago
With all the hype around LynxJS last year, we took a closer look to see whether it really lives up to expectations. In this post, we share our experience, lessons learned, and thoughts on using it in a real production environment.
If you’re interested in mobile architecture, SDUI, React or cross-platform development.
MaxMonteil | 10 hours ago
Another option looks like Tauri v2[0]. It also promises iOS, Android, and Web support (as well as a desktop application). The core is Rust which may or may not have the same adoption issues you saw for C++.
I haven't given it a try yet though but you may find it interesting.
[0] https://v2.tauri.app/
SoKamil | 10 hours ago
yashasolutions | 9 hours ago
kleiba | 10 hours ago
- https://franz.com/products/allegro-common-lisp/
- https://lynx.invisible-island.net/
augusto-moura | 10 hours ago
[1]: https://liballeg.org/
self_awareness | 9 hours ago
1313ed01 | 8 hours ago
https://en.wikipedia.org/wiki/Allegro_(software_library)
self_awareness | 8 hours ago
I mean it wasn't popular back then at all.
danelski | 8 hours ago
entropyie | 10 hours ago
zvqcMMV6Zcr | 9 hours ago
The one that recently kept "accidentally" switching pick-up points? I sure hope it was not caused by Lynx, just shitty business requirements.
self_awareness | 9 hours ago
mystifyingpoi | 8 hours ago
self_awareness | 8 hours ago
It's called "a dark pattern".
mystifyingpoi | 8 hours ago
lossolo | 5 hours ago
Strasznie denerwujące, też mnie to spotkało.
renegat0x0 | 6 hours ago
lossolo | 5 hours ago
eithed | 5 hours ago
hsaliak | 7 hours ago
AntonnyRises | 7 hours ago
Lynx sounds promising if it really avoids the usual WebView tradeoffs while still letting teams reuse React knowledge. Curious how it compares in practice once screens get state-heavy or animation-heavy, and how painful debugging is across iOS/Android/Web.
mrgoldenbrown | 3 hours ago