What are you doing this week?

9 points by caius 11 hours ago on lobsters | 22 comments

erick | 9 hours ago

I've released this multiplayer pong ssh game. The web version worked well, so why not to make it available in the terminal?

give it a try : ssh ssh.antics.gg

erezsh | 7 hours ago

Very cool!

Erethon | 8 hours ago

Preparing my presentation for this year's NixCon about running a hobby AS with NixOS. Never been to Poland before, so looking forward to this trip in general.

After making a Half-Life map for a contest, I went and started to fix things in noclip's GoldSrc renderer so I could have my maps in my own noclip instance (not mobile-friendly).

I'm also looking for a job but there's not much available these days.

mempko | an hour ago

I love the look. It almost looks like a software rasterizer though probably using webgl.

I love it!

It's cool how you can turn the camera upside down. I wonder what the player animation for that contortion would be, surely something amusing.

HL1 is fun and old enough to work in the browser, might be onto something here. Also shift is great! Very fast.

Is the train under the map intended to be rendered in the distance or just an easter egg?

It's a light baking and storage area, the train goes through the map at regular intervals and acts both as a hazard on the ground and as the only way to reach the gauss gun by hopping on it.

Ah, nice! I forgot that it's meant to be played somewhere other than the browser I noticed some more controls after navigating to other maps like https://noclip.leo-peltier.fr/#PerfectDark64/mp_cryp;ShareData=Am$2NWUN-hV@Pav=ROQ6h= I guess to make it fully work you'd need to port the whole of GoldSrc

I remember the gauss gun from HL1... Absolutely overpowered, but Valve did not really do it justice in HL2 with the tau cannon on the buggy.

nice map, good job

jaredkrinke | 4 hours ago

What was the contest? Edit: found it on your site: "TWHL×LambdaGeneration".

fleebee | 2 hours ago

Nice map!

I am also working on a GoldSrc map (a CS 1.6 climbing map). It is a wonderful engine, and I think people will keep making stuff on it for a long time to come.

regulator | 6 hours ago

At work: I am trying to improve the quality of engineering practices that I follow. I had a realization over the weekend that I have been not using tools available to me (GitHub Actions, ArgoCD) out of a fear of failure, and that I ought to simply push through that and build at least a primitive CI/CD for the software I've written. My work provides ample resources for configuring pipelines and I have a few colleagues who will help me if I need it.

I am going to finish up implementing a couple things and write their tests, then I am going to begin the process of standardizing deployments and documenting it.

At home: Continuing to prepare for our new puppy. I am reading Perfect Puppy in 7 Days by Dr. Sophia Yin. So far it is really solid and practical. I am excited to put this advice into practice.

kamme | 8 hours ago

Besides my regular day job, studying for my A2 motorcycle license mainly. I've been in an off period for my computer interests mainly due to the (imho) crappy way things are going forward nowadays, so doing some things that are not computer related.

fnord | 6 hours ago

That's cool, good luck with the license!

got my “emacs speak to Dyalog APL” plugin working: https://github.com/vlnn/ride-apl, now testing it for real tasks, documenting for end users etc. I want it to be pretty much Cider for APLers, but of course there are still tons of work.

I've been using my septum interactive code search tool for 5 years, so I'm going to change the upcoming 0.4 version to a true 1.0. I need to add support to drop path filters, and then remove the hastily adding MCP support which was buggy, and feels out of place. You can always improve a program, but at this point, it will be "done."

It's been a while since I've written Rust, so maybe I'll look at writing a Forth interpreter.

mogita | 5 hours ago

I made and released an RPG game for Playdate about Chinese martial arts and a legendary world. It's a remake of a retro game which was only available on a handheld device called Wenquxing back in the 2000s when I was a middle school kid. Maybe it's more of a nostalgia of the days when the boys of the whole class were playing this without paying attention to the class :)

icefox | 2 hours ago

In Pittsburgh for my week in the office, so I'm going to be visiting friends, fond memories, and favorite restaurants~

mempko | an hour ago

Work

I am releasing a big update to the thetix.ai agent. Should improve quality and speed at the same time. Building reliable agents is hard work.

Fun

I just went on a podcast over the weekend talking about the Abject. This week I'm going to catch up on some writing on several blog posts I have half started. One of them talks about my earliest ML project.

I'm also going to release a wacky new coding agent called slangmaker later this week. It's an agent written in Raku and takes advantage of building software with Raku.

steinuil | 7 hours ago

I'm working on a little Gleam server that implements the podcast syncing server interface that AntennaPod and gPodder use and I think I'll be done in a couple of days or so. Nothing fancy but it's something I can finish and run on my server and be happy about.

[OP] caius | 4 hours ago

Preparing for a few weeks of travelling on and off, being away from home for at least part of the week, trying to get life and business admin out the way pre-emptively. Also trying to work out what winter exercise I can pick up to replace cycling, although UK September keeps giving me windows I can get out on the bike without getting wet so that's not so urgent.

Also started printing some roof covers for the Z4 that are larger than the 3d printer can manage, so sliced the first one in half and its on track for finishing in 15 hours of print time, over two print sessions. Re-sliced it into three pieces (five hours into the first print, because I am idiot) and it looks like the second one should print in roughly 10 hours total. I'll have to join/glue and then fill/primer/paint them anyway so having two joints shouldn't make it too bad.

vinipsmaker | 4 hours ago

I'm trying to learn Hindley-Milner type inference this week.