What happens when a GPU reads memory

109 points by ibobev a day ago on hackernews | 19 comments

empiricus | a day ago

For a long time, the chip manufacturers had an inclination to simplify the hardware and rely on the software adapting and optimizing. But for decades this bid failed. Now we have the unrelenting AI capable of finetuning kernels relatively quickly. Maybe simpler hw will work this time? Note: not sure if TPU/NPU is not only simple but also too limited.

ahartmetz | 22 hours ago

I have some doubts. For example, there is no software replacement for out-of-order execution: It is unknown before runtime in which cache level the required data will be or which values it will have (which changes the latency of a few instructions).

Retr0id | 21 hours ago

What if caching was not transparent, but required explicit management?

frogblast | 21 hours ago

That was the PS3 SPU. It was very fast for its time, but only for the small subset of code that could work within its constraints, and viciously difficult to program for.
We tried that, doesnt work out in general computers running more than one task.

DSPs do that, Atari Jaguar, Sony PS2 and PS3 did, all the GPUs manually manage cache.

More than one task and you start a fight over resources, have to manage hierarchies, priorities, all the stuff that now happens automagically.

yipinwong | a day ago

This is a type of article that is HN worthy and came to HN for initially because I don't even understand a third of content there. Giving me inspiration to dive deeper.

SEriously, I don't understand it (yet) lol.

nazgulsenpai | a day ago

That's the best feeling -- idly clicking through looking for that one rabbit hole to fall down then stumbling upon a gem like this. I noticed this the first time on copetti.org articles about game console architectures: know nothing, look every jargon or acronym up as you read along, end up with 42 tabs and a basic high-level understanding of the topic by the end.

brcmthrowaway | a day ago

Ctrl+F PCIe BAR.. nothing.

porridgeraisin | a day ago

This is talking about HBM/GDDR

KK7NIL | a day ago

a.k.a. VRAM

brcmthrowaway | a day ago

Something needs to be transferred from sysmem right?

wmf | a day ago

That's probably PCIe DMA initiated by the GPU so I don't think BAR is used.

porridgeraisin | a day ago

Pcie dma uses BAR registers setup by cpu. It will contain information about the physical memory address for one. On newer systems, there is NVLINK C2C which is more tightly integrated and less general.

Regardless, my point was the the article is about vram.

However, there is one situation when vram access itself uses the bar, to be fair. When you do P2P dma, code (kernel, either the inbuilt version or the one in the nvidia driver) running on the cpu sets up the DMA engines's GART to contain the BAR1s of the other.

snigacookie | a day ago

Can someone help me understand why I spent 5 minutes reading something that I still don't understand?

Link for the ELI5 version?

wmf | a day ago

There isn't really an ELI5 version of computer architecture but you could start with the book Inside the Machine by Jon Stokes. Then you can get into SIMT.

KellyCriterion | a day ago

VERY good article, reminds me on:

"what every programmer should know about memory" https://github.com/Ty-Chen/Reading-List/blob/master/What%20e...

WalterGR | a day ago

That’s somebody’s highlighted copy of the PDF.

Here’s a clean version: https://people.freebsd.org/~lstewart/articles/cpumemory.pdf

mathisfun123 | a day ago

YMMV; not all GPUs work exactly like this

xyzsparetimexyz | a day ago

> Little of the detail of this path is documented by NVIDIA, at least not to the level that we’d like, so we’ll determine it by running timing experiments on the hardware itself

Or you could just use the AMD isa.