Very cool work, the learned world state is a smart way of getting consistent generation across all the views (and not having the map vanish when you 180 like some other models). Multi-agent is such an interesting field, because it's clear that humanity benefits from distributed intelligence, but I don't think MARL has really had a big breakthrough like AlphaGo or RLVR for single-agent RL.
Two thoughts about where this could go: first, the internal world state would need to be learned to transfer to real-life robotics, since you can't query the internals of a game engine in training. Second, an enormous challenge for many of these world models is going to be truly unbounded environmental interactivity - Agora is still mostly about a few agents interacting in a static environment. Learning interaction will be hard, because the interactions in games are intentionally added in, by hand. But we (human learners) acquire a strong model for environental interaction very efficiently, which is part of what helps us generalise so effectively.
World models are there for planning capabilities and data efficiency in training, they are an old and general idea (model based RL). You just see them in video games etc because these are easier cases.
I played the game - the inputs feel like trash... I'm not convinced this is the correct direction to generate games. We should probably only be generating scripts and assets to plug into game engines, rather than relying on GenAI for the actual engine.
Hmm. Neat ( especially prowl -- as an idea ). But.. I don't see anything beyond the game. I might be a little cautious, but there is no way for me test any of it ( and I was actually setting up an old mmo this weekend to see how well agent can survive within a rigid ecosystem ). Is it just intended for pure researchers or something?
This is cute and retro! But I think training only on GoldenEye undersells the concept a bit, since their world model inherits the N64-era graphics from GoldenEye, which automatically makes it look dated.
decodingchris | 8 hours ago
max0077 | 8 hours ago
MASNeo | 8 hours ago
ainch | 8 hours ago
Two thoughts about where this could go: first, the internal world state would need to be learned to transfer to real-life robotics, since you can't query the internals of a game engine in training. Second, an enormous challenge for many of these world models is going to be truly unbounded environmental interactivity - Agora is still mostly about a few agents interacting in a static environment. Learning interaction will be hard, because the interactions in games are intentionally added in, by hand. But we (human learners) acquire a strong model for environental interaction very efficiently, which is part of what helps us generalise so effectively.
hydra-f | 8 hours ago
I'm not sure how to imagine their use in education or gaming, but it's clear that they have a real potential for being used in military programs
It's nightmarish to think these could be trained on shooting game footage and thrown into real life scenarios in some form or another
aspenmartin | 7 hours ago
Aboutplants | 6 hours ago
ianbutler | 6 hours ago
empath75 | 5 hours ago
taneq | 3 hours ago
syntex | 7 hours ago
Stevvo | 7 hours ago
gamer20123123 | 7 hours ago
iugtmkbdfil834 | 5 hours ago
graphememes | 5 hours ago
ollin | 4 hours ago
If they retrained the same model on real video data, they could potentially get a multiplayer world with quite realistic-looking graphics (see https://wayve.ai/wp-content/uploads/2025/11/Ex-2-GAIA-3.mp4, https://wayve.ai/wp-content/uploads/2025/11/Ex-3-GAIA-3.mp4).
Maybe for Agora-2 :)
picoloamg | 24 minutes ago