Oh man, there's a real hit of nostalgia. I played BZFlag a whole bunch back in middle school and high school, and it was one of the first places where I got involved in the community at all (mostly hanging around some phpbb forums!)
Good times.
I don't remember too much of what I did, but I made a couple of maps one of which was hosted on a server for a week or something. It wasn't especially good, but it was a pretty amazing experience that somebody else thought something I made was good enough to try out, and that I could log into a "real" server and see it in action :P
For a second I thought this was that 90s era game about the space race where you play a tank pilot on the moon fighting the USSR in a first person rts.
I'm sure this game shares some DNA or history, but man, big nostalgia hit.
It's inspired by BattleZone which I loved/hated back in the day at the arcade for being too hard. I never imagined I would become much later a regular BZFlag league player. Come take a look, the community shrank over the years but we're still having fun.
I played this game a lot, and it was somewhat responsible for me learning the linux server environment. I scrounged together a computer from my friend's dad's old parts bin, installed ubuntu on it, and then built a BZFlag map and shared it with my friends. I still remember the feeling of seeing someone I didn't know joining my game.
I had so many sweaty sessions on the Hepcat pillbox server, back in the day. No jumping, no superflags, CTF. Super high skill ceiling. That was some of the best gaming.
He holds copyright, but to my knowledge he hasn't been an active contributor for a very long time.
(At least I remember reading a discussion on BZFlag licensing a decade ago, when his inactivity was already noted. Looking at the commit log, he made 9 commits since 2011 and they mostly concern licensing.)
Everyone knows that unless a game is programmed with handcrafted machine code (assembly is a modern crutch for those who can't program of course) that it is simply not worth playing
Yes definitely, hand translated into hexadecimal and then typed in via code monitors, or if getting fancy DATA blocks, preceded by a mini loader and jump to execution entry code. /s
BZFlag suffers from inbreeding, where a couple of abusive admins can harass and ban players across all the (two) popular servers and choke off an already-small community. They abet cheaters and ban those who call them out, which is perplexing and sad.
About 20 years ago we used to play BZFlag in the office during lunch, maybe 6-8 of us in a company of ~50. Someone complained that we were using up the network bandwidth, although I knew the BW for the game was tiny. I bought a bunch of USB Wi-Fi adapters from Woot! and we would place them on the tops of the cubicle walls when we played. We wouldn't actually plug them in. We played on and off for several more years without any network complaints. I even built a map of the office, taking pics to use as textures, so we could drive tanks around the office, jump on our desks and shoot each other.
I have a fun story. I was allowed to set up an HTTP server on the network at work. Boss wanted me to be an Apache expert. I didn't get permission to run a BZFlag server, modded to allow infinite reload. I had rotating servers with goofy stuff like blank maps, all flags Laser, with infinite reload. I remember the frantic call from my boss about a DDoS attack hitting my server. The thing I missed was each shot is a single UDP packet, so I was basically DDoSing the entire network. Woops
tikhonj | 16 hours ago
Good times.
I don't remember too much of what I did, but I made a couple of maps one of which was hosted on a server for a week or something. It wasn't especially good, but it was a pretty amazing experience that somebody else thought something I made was good enough to try out, and that I could log into a "real" server and see it in action :P
Plaastix | 16 hours ago
causesothere | 16 hours ago
I'm sure this game shares some DNA or history, but man, big nostalgia hit.
mactyler | 15 hours ago
nullify88 | 15 hours ago
pelagicAustral | 15 hours ago
squarefoot | 14 hours ago
aryx | 14 hours ago
pjmlp | 12 hours ago
aryx | 10 hours ago
5- | 13 hours ago
https://rebellion.com/games/battlezone-98-redux/
VerifiedReports | 12 hours ago
causesothere | 2 hours ago
doctoboggan | 15 hours ago
great_tankard | 15 hours ago
stackghost | 15 hours ago
triyambakam | 13 hours ago
hn_submit | 15 hours ago
The Apocalypse map is still golden!
[OP] indigodaddy | 15 hours ago
shiomiru | 11 hours ago
(At least I remember reading a discussion on BZFlag licensing a decade ago, when his inactivity was already noted. Looking at the commit log, he made 9 commits since 2011 and they mostly concern licensing.)
readthenotes1 | 14 hours ago
pjmlp | 13 hours ago
hn_submit | 8 hours ago
VerifiedReports | 12 hours ago
pjmlp | 13 hours ago
VerifiedReports | 12 hours ago
BZFlag suffers from inbreeding, where a couple of abusive admins can harass and ban players across all the (two) popular servers and choke off an already-small community. They abet cheaters and ban those who call them out, which is perplexing and sad.
reactordev | 10 hours ago
This and titles like it made my childhood
robotguy | 6 hours ago
About 20 years ago we used to play BZFlag in the office during lunch, maybe 6-8 of us in a company of ~50. Someone complained that we were using up the network bandwidth, although I knew the BW for the game was tiny. I bought a bunch of USB Wi-Fi adapters from Woot! and we would place them on the tops of the cubicle walls when we played. We wouldn't actually plug them in. We played on and off for several more years without any network complaints. I even built a map of the office, taking pics to use as textures, so we could drive tanks around the office, jump on our desks and shoot each other.
noumenon1111 | 5 hours ago