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zod000 | 11 hours ago
I wrote a bunch of programs for Windows 3.1 that used Win32s, so I imagine they'd likely still run if I had them around still.
jkoppel | 29 minutes ago
Windows games from the pre-DirectX era use WinG, which is not supported out of the box on Win11. But I'm guessing FreeCell uses WinForms instead, which IIRC is.
artem | 20 minutes ago
Almost certainly raw Win32 API to draw the form and some BitBlt calls to move around the pictures.
lproven | 20 minutes ago
This is one of those moments you are surprised to learn when someone has discovered something you just knew.
Freecell was the demo app in Win32s for Windows 3. It is thus several years older than NT as a retail OS.
I have downloaded Win32s and extracted Freecell from it, just to play the game on Win10 LTSC and Win11. Probably more than once in fact.
zod000 | 11 hours ago
I wrote a bunch of programs for Windows 3.1 that used Win32s, so I imagine they'd likely still run if I had them around still.
jkoppel | 29 minutes ago
Windows games from the pre-DirectX era use WinG, which is not supported out of the box on Win11. But I'm guessing FreeCell uses WinForms instead, which IIRC is.
artem | 20 minutes ago
Almost certainly raw Win32 API to draw the form and some BitBlt calls to move around the pictures.
lproven | 20 minutes ago
This is one of those moments you are surprised to learn when someone has discovered something you just knew.
Freecell was the demo app in Win32s for Windows 3. It is thus several years older than NT as a retail OS.
I have downloaded Win32s and extracted Freecell from it, just to play the game on Win10 LTSC and Win11. Probably more than once in fact.