Yeah, if it was properly 4D it would be pretty unplayable I think, you’d need 4 each 4 layer cubes, and they could not be nested in any physical configuration.
Yes, but they can’t be meaningfully nested like the proposed one is. Thats the elegance of
The solituon provided, but it necessarily sacrifices symmetry to get there.
I think flipping the tiling between light and dark on the top left and the bottom right (or vice versa) would make more sense. Then bishops stay on one color and the knight always alternates between colors (like 2d chess)
Very cool! (For learning/ease of use, it would be helpful for me to be able tap enemy pieces to see where they could go next. (But with a different indicator.))
I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.
I’m just trying to understand, there’s an issue you’ve been unable to deal with for a month, and Astra not being able to handle it in 36 hours is disqualifying?
On and off for a month, not straight month and not dedicated time. I am quite confident I will be able to solve it within a week or two of dedicated time. Here, on the other hand, we have this supposedly powerful thing that can do magic, unlike myself. We'll see. I'm not even confident, by looking at what it does, that it will even be able to solve it. Only thing I saw that I like is it's better in communication style compared to Fable and Opus.
Long time ago I had one particular hardware issue, which Opus 4.6 found a workaround to fix. I don't remember the workaround and being careless (I thought I could ask an LLM again if I needed) I lost that solution. Some time passed and I needed it again - neither one of the newer models is able to come up with a nice solution I had back then. They can solve the issue and find a different workaround eventually, but not as nice. On a side note, I could use 4.6 again of course and try to reproduce it, somehow I only thought about it now writing this comment.
Anyway, my point is that I think these frontier companies are advertising their one-shot model abilities, but underneath the models aren't getting so much better as they try to make you believe.
Have you tried turning it on and off? More seriously try to remove agent memory or make it refactor it or go through the docs and look for inconsistencies.
But I still don't know how people work with codex when it keeps resetting the context so often, I mean it's surprisingly good at making notes to itself and can follow a long task, but if there are multiple instructions it sometimes forgets some of them.
I made 3D sudoku, books on paper called SUDOCUBE, with a coded index for the clues, using Opus 4.7 I think it was, which came up with the algorithm and extended my own pre-LLM Kakuro codebase:
A couple years ago I wrote a rough CLI based proof-of-concept of a different form of 3D Sudoku. Funny enough, just this morning I was thinking about using Claude to turn it into something actually playable.
ljf | 20 hours ago
tlarkworthy | 20 hours ago
amelius | 20 hours ago
https://csclub.uwaterloo.ca/~r345liu/
throwuxiytayq | 20 hours ago
K0balt | 19 hours ago
amelius | 19 hours ago
K0balt | 13 hours ago
hermannj314 | 20 hours ago
I liked the explanations, graphics, interactive tesseract, all nice attentions to detail.
How much guidance did you give Astra? Did you give a single prompt, an example site to mimic or was there more to the design and make process?
[OP] mikiyas | 17 hours ago
"Create a single html file 4d chess game. By 4d it means 4 dimenstional space. It needs to be playable with understandable rules."
It created the working game with the four boards but since it was impossible to understand from just the board I told it to add a Tesseract.
skyfantom | 20 hours ago
shmoil | 20 hours ago
[OP] mikiyas | 17 hours ago
airza | 20 hours ago
thousand_nights | 20 hours ago
jtxt | 20 hours ago
12h-qwq | 19 hours ago
https://en.chessbase.com/post/what-on-earth-is-5d-chess
sebzim4500 | 19 hours ago
12a6a | 19 hours ago
omnicognate | 19 hours ago
[OP] mikiyas | 17 hours ago
Keyframe | 19 hours ago
pluc | 19 hours ago
dwallin | 19 hours ago
Keyframe | 19 hours ago
pllbnk | 14 hours ago
Anyway, my point is that I think these frontier companies are advertising their one-shot model abilities, but underneath the models aren't getting so much better as they try to make you believe.
comboy | 19 hours ago
But I still don't know how people work with codex when it keeps resetting the context so often, I mean it's surprisingly good at making notes to itself and can follow a long task, but if there are multiple instructions it sometimes forgets some of them.
Keyframe | 19 hours ago
therealdrag0 | 18 hours ago
MeteorMarc | 19 hours ago
navane | 19 hours ago
omnicognate | 19 hours ago
There are many, many other such games with all sorts of variations on the rules.
rlkamn | 19 hours ago
The reach of any embarrassing news must be limited, and there are hundreds of new AI advertisements in the pipeline that will crowd out this one.
[OP] mikiyas | 17 hours ago
cwmoore | 19 hours ago
https://www.kakurokokoro.com/sudocube
Kuyawa | 16 hours ago
mypalmike | 15 hours ago