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spenc | 14 days ago
I’ve had to implement fast GPU blurring before and can reccomend Kawase
pl | 14 days ago
Uh looking it up this is a lovely and interactive write up.
https://blog.frost.kiwi/dual-kawase/
spenc | 13 days ago
Ooo that’s a cool one!
This is the one I used:
https://www.intel.com/content/www/us/en/developer/articles/technical/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms.html
addison | 14 days ago
Lordy, what a post. Has that been on lobsters before? If not, it's definitely deserved.
Was here already, cool work @frostkiwi
https://lobste.rs/s/qb0qre/video_game_blurs_how_best_one_works
mark | 14 days ago
great write-up. I use the crate, but not the blur.. super interesting to hear how you've approached this.
spenc | 14 days ago
I’ve had to implement fast GPU blurring before and can reccomend Kawase
pl | 14 days ago
Uh looking it up this is a lovely and interactive write up.
https://blog.frost.kiwi/dual-kawase/
spenc | 13 days ago
Ooo that’s a cool one!
This is the one I used:
https://www.intel.com/content/www/us/en/developer/articles/technical/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms.html
addison | 14 days ago
Lordy, what a post. Has that been on lobsters before? If not, it's definitely deserved.
pl | 14 days ago
Was here already, cool work @frostkiwi
https://lobste.rs/s/qb0qre/video_game_blurs_how_best_one_works
mark | 14 days ago
great write-up. I use the crate, but not the blur.. super interesting to hear how you've approached this.