It adds a DirectX 12 and Vulkan platform. A new content builder which doesn't require using a user interface to add your game content. ARM support. Lots of bug fixes.
Many platforms are now offering ARM64 based architectures in their hardware, from Windows, Linux and obviously Mac.
As part of the 3.8.5 release, we are shipping both development and runtime packages for ARM systems. This means you can not only run MonoGame projects on ARM devices, but you can build them on ARM too. This opens up MonoGame development to even lower powered hardware like the Raspberry Pi 4/5, making this our most accessible release ever.
ARM support is huge. Obviously it opens up Apple Silicon, but also Raspberry Pi! Lots of low-end stuff uses ARM architecture. And it's not just compilation targeting, it's also building FROM those. Massive!
[OP] Apos | 21 hours ago
This is a pretty huge release!
It adds a DirectX 12 and Vulkan platform. A new content builder which doesn't require using a user interface to add your game content. ARM support. Lots of bug fixes.
Narry | 20 hours ago
From the article:
ARM support is huge. Obviously it opens up Apple Silicon, but also Raspberry Pi! Lots of low-end stuff uses ARM architecture. And it's not just compilation targeting, it's also building FROM those. Massive!
pete_the_paper_boat | 7 hours ago
There's also the upcoming steam frame, though monogame isn't for VR titles, you could still play a game on the big screen.
[OP] Apos | 3 hours ago
There are people that make VR games with MonoGame. They maintain their own platform in a fork.