The prizes (Maui trip, second/third prizes, swag kits, shipping for the swag kits) probably cost around $20k in total.
Assuming an engineer costs $200k/year, 200 effective working days per year, that's 1k/day. Developing the contest (from the idea to building the rules to building the site to playtesting) likely cost more than 20 eng-days, making it the biggest cost.
Hiring is expensive. If it takes 30 minutes to screen one candidate for suitability for the "real" interview and 5h to do a "real" interview (including evaluation etc.), 5 screenings for one interview-worthy candidate and 5 interviews for one hire (I suspect the real factors might be closer to 10), that's 12.5h of screening and 25h of interviewing per hire.
"Moment Engineering by Moment Technology
wants to access your {GitHub account name} account
Personal user data
Email addresses (read-only), profile information (read-only)
This application will be able to read your private email addresses and read your private profile information."
But in all seriousness, ants are smarter than they look. They operate as a collective. Just in the same way that assembly needs to operate collectively to get the best output.
They're more closely linked than they appear from the outside ;)
As a collective, yes. If you look at individuals, they often go in circles and act really dumb. But for the colony it still works out, bigger brains would cost too much energy I suppose and simple algorithms work. (I often watched real ants while and my head translated their behavior to simple algorithms)
> But in all seriousness, ants are smarter than they look.
I'd argue the opposite, ants are dumber than they look. You look at a random ant stack in the forest and it looks like they're smart, but that's only when they're "controlled" by the collective, individual ants themselves are pretty dumb in the end, but it's hard to see as typically we always see them around/in their stacks in nature.
Many moons ago I had a big pot of rhubarb in my back yard¹ and was initially irritated by the appearance of ants and aphids, until I took a moment to watch them and realise that the ants were bringing in the aphids and tending to them. The buggers were farming. The ants can't digest the leaves of the rhubarb, but the aphids can and excrete a sugary by-product that the ants “milk” from them. It is a fascinating bit of nature to read into. They even defend the aphids from predators and so forth, so it isn't a bad life for them either.
--------
[1] Not a euphemism for a lovely garden in that case, it was literally about a square yard of concrete behind the mid-terrace I was renting.
That's really cute, it reminds me that Will Wright (creator of The Sims) has referenced this book "The Ants", by Bert Holldobler in multiple occasions as a key inspiration for his games (and in particular SimAnt) and systems thinking. Did you come across that during your research phase or had you not heard about it? I haven't read it yet, but maybe someday I'll get around to it.
Hey, I'm the one who built this particular challenge!
I had no clue, but thanks for the book lead! It didn't come up directly, but SimCity 2000 and especially SimCity 4 had a huge impact on me growing up / I still spin up SimCity 4 from time to time, so I imagine there's a massive indirect influence haha.
This is actually all built in nextjs/react, though the initial sketches of the sim had no visualization and were just running in my terminal using bunjs
Will Wright gave at least one great lecture at SIGGRAPH. Wonderful thinker and communicator. #ACM plz unlock this culture.
Ants have fascinated me from a young age, I’d construct a viewing platform so I could watch the hive at work.
My favorite were the carpenter ants, so smart. It feels like they have a theory of mind. I didn’t hurt them, but if you disturbe their nest under a board, the efficiency and expediency they would exhibit while collecting their young was fascinating.
*edit, I meant to ask if you had any other book recommendations?
Well, I'm currently reading through "Designing Virtual Worlds" by Richard Bartle. He's known for being one of the creators of MUD (multi-user dungeon). I'm not far along enough to make a judgement on the quality of the contents, but I keep seeing the book title pop up everywhere so it seems important.
Speaking of SimAnt, I soon discovered the bug that by moving into the top corner, the black ants would conquer all squares with no intervention from that one sideways and downwards and too easily win the game.
Still, it was fun just messing around with the ants, watching the trails, and chasing spiders by calling forth all ants.
i think this took me (1 person) like 40 hours max? all built in the last week, though i spent more time than i should have on it haha. quite ai-assisted, that's how most of the layout like the editor, player controls, even eval server got set up.
i spent way too much time on things like the language itself, map generation, and figuring how to only recompute the sim on material code changes vs whitespace and comments (it assembles to "bytecode" with debouncing! and the sim component takes the bytecode as a prop).
we'll see if good ROI, we definitely intend to run more of these types of challenges in the future, so much of this work won't go to waste
My "hello world" for a new stack is always a version of Worm. Somewhere between Life and your Swarm, Worm wanders around looking for food and water, trying to avoid birds and other issues. Each round the worm survives it grows by a segment. If it doesn't get food or water, it is reduced a segment. And so on. Your Swarm is a few levels up from my iterations, totally inspirational! Thanks!
I've been working on a surprisingly similar project for the last week: plants grow cells on a grid by executing a raw chunk of memory according to a simple instruction set. I'm aiming more for an evolution simulator, where each plant gets a 1kb brain that is randomized a little when a new plant is spawned.
Most plants right now settle into a simple goto loop that places the requisite cells to survive and then spam seeds until they die. I have seen some interesting variety in body plans emerge where plants sort into discrete species regionally. I'm hoping to eventually get decision making to emerge organically. If things go well this system is theoretically capable of sexual selection (and maybe fisherian runaway) but that's a pipe dream right now.
sudo_cowsay | 23 hours ago
Does it really reveal that much talent to make it worth the money?
Just curious
[OP] armandhammer10 | 23 hours ago
Plus, Hawaii is awesome.
dr_kiszonka | 22 hours ago
nylonstrung | 17 hours ago
tgsovlerkhgsel | 14 hours ago
Assuming an engineer costs $200k/year, 200 effective working days per year, that's 1k/day. Developing the contest (from the idea to building the rules to building the site to playtesting) likely cost more than 20 eng-days, making it the biggest cost.
Hiring is expensive. If it takes 30 minutes to screen one candidate for suitability for the "real" interview and 5h to do a "real" interview (including evaluation etc.), 5 screenings for one interview-worthy candidate and 5 interviews for one hire (I suspect the real factors might be closer to 10), that's 12.5h of screening and 25h of interviewing per hire.
boutell | 11 hours ago
AndrewKemendo | 12 hours ago
they usually ask for a non trivial percentage of the first year salary
TruffleLabs | 23 hours ago
"Moment Engineering by Moment Technology wants to access your {GitHub account name} account Personal user data Email addresses (read-only), profile information (read-only) This application will be able to read your private email addresses and read your private profile information."
4b11b4 | 22 hours ago
[OP] armandhammer10 | 22 hours ago
But in all seriousness, ants are smarter than they look. They operate as a collective. Just in the same way that assembly needs to operate collectively to get the best output.
They're more closely linked than they appear from the outside ;)
lukan | 19 hours ago
kitd | 18 hours ago
oddmade | 18 hours ago
embedding-shape | 17 hours ago
I'd argue the opposite, ants are dumber than they look. You look at a random ant stack in the forest and it looks like they're smart, but that's only when they're "controlled" by the collective, individual ants themselves are pretty dumb in the end, but it's hard to see as typically we always see them around/in their stacks in nature.
dspillett | 16 hours ago
Many moons ago I had a big pot of rhubarb in my back yard¹ and was initially irritated by the appearance of ants and aphids, until I took a moment to watch them and realise that the ants were bringing in the aphids and tending to them. The buggers were farming. The ants can't digest the leaves of the rhubarb, but the aphids can and excrete a sugary by-product that the ants “milk” from them. It is a fascinating bit of nature to read into. They even defend the aphids from predators and so forth, so it isn't a bad life for them either.
--------
[1] Not a euphemism for a lovely garden in that case, it was literally about a square yard of concrete behind the mid-terrace I was renting.
i_am_a_squirrel | 22 hours ago
[OP] armandhammer10 | 22 hours ago
testfrequency | 19 hours ago
forkerenok | 16 hours ago
yesthisiswes | 15 hours ago
RandomTeaParty | 11 hours ago
nurettin | 22 hours ago
nozzlegear | 20 hours ago
kleiba | 19 hours ago
purplehat_ | 19 hours ago
TheAceOfHearts | 17 hours ago
lightamulet | 12 hours ago
I had no clue, but thanks for the book lead! It didn't come up directly, but SimCity 2000 and especially SimCity 4 had a huge impact on me growing up / I still spin up SimCity 4 from time to time, so I imagine there's a massive indirect influence haha.
antfarm | 10 hours ago
lightamulet | 6 hours ago
antfarm | 10 hours ago
sitkack | 8 hours ago
Ants have fascinated me from a young age, I’d construct a viewing platform so I could watch the hive at work.
My favorite were the carpenter ants, so smart. It feels like they have a theory of mind. I didn’t hurt them, but if you disturbe their nest under a board, the efficiency and expediency they would exhibit while collecting their young was fascinating.
*edit, I meant to ask if you had any other book recommendations?
TheAceOfHearts | 2 hours ago
JamesTRexx | 7 hours ago
Still, it was fun just messing around with the ants, watching the trails, and chasing spiders by calling forth all ants.
RandomTeaParty | 17 hours ago
I only see "MOMENT" and "All systems nominal"
[OP] armandhammer10 | 15 hours ago
greenbit | 14 hours ago
What possesses people to go for these barely perceptible color schemes?
.. a few minutes later ..
Ok, the crazy low contrast was on the initial landing page. Things have somewhat improved after prodding somewhat blindly at it.
I'll let the question stand though, bc why do that for what's going to be people's first impression?
FpUser | 17 hours ago
phreeza | 16 hours ago
JetSetIlly | 15 hours ago
general_reveal | 15 hours ago
Thanakorn_551 | 15 hours ago
onair4you | 14 hours ago
ivanjermakov | 13 hours ago
lightamulet | 11 hours ago
ivanjermakov | 11 hours ago
orsorna | 13 hours ago
Kinrany | 11 hours ago
lightamulet | 11 hours ago
i spent way too much time on things like the language itself, map generation, and figuring how to only recompute the sim on material code changes vs whitespace and comments (it assembles to "bytecode" with debouncing! and the sim component takes the bytecode as a prop).
we'll see if good ROI, we definitely intend to run more of these types of challenges in the future, so much of this work won't go to waste
sixo | 10 hours ago
macleginn | 12 hours ago
lightamulet | 12 hours ago
anta40 | 12 hours ago
ynac | 9 hours ago
WillMorr | 9 hours ago
Most plants right now settle into a simple goto loop that places the requisite cells to survive and then spam seeds until they die. I have seen some interesting variety in body plans emerge where plants sort into discrete species regionally. I'm hoping to eventually get decision making to emerge organically. If things go well this system is theoretically capable of sexual selection (and maybe fisherian runaway) but that's a pipe dream right now.
https://github.com/Will-Morr/PlantBrainGrid
ngvrnd | 9 hours ago
jlarks32 | 8 hours ago
I cannot scroll to the Governing Law section
Vibeguy900 | 7 hours ago
dastapov | 6 hours ago
I can't see the rules of this challenge, but it sounds really darn close.